static public int SetObjectData(IntPtr l) { try { UnityEngine.UI.Extensions.QuaternionSurrogate self = (UnityEngine.UI.Extensions.QuaternionSurrogate)checkSelf(l); System.Object a1; checkType(l, 2, out a1); System.Runtime.Serialization.SerializationInfo a2; checkType(l, 3, out a2); System.Runtime.Serialization.StreamingContext a3; checkValueType(l, 4, out a3); System.Runtime.Serialization.ISurrogateSelector a4; checkType(l, 5, out a4); var ret = self.SetObjectData(a1, a2, a3, a4); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }