static public int SetObjectData(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.QuaternionSurrogate self = (UnityEngine.UI.Extensions.QuaternionSurrogate)checkSelf(l);
         System.Object a1;
         checkType(l, 2, out a1);
         System.Runtime.Serialization.SerializationInfo a2;
         checkType(l, 3, out a2);
         System.Runtime.Serialization.StreamingContext a3;
         checkValueType(l, 4, out a3);
         System.Runtime.Serialization.ISurrogateSelector a4;
         checkType(l, 5, out a4);
         var ret = self.SetObjectData(a1, a2, a3, a4);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }