static public int GetObjectData(IntPtr l)
 {
     try {
         UnityEngine.UI.Extensions.QuaternionSurrogate self = (UnityEngine.UI.Extensions.QuaternionSurrogate)checkSelf(l);
         System.Object a1;
         checkType(l, 2, out a1);
         System.Runtime.Serialization.SerializationInfo a2;
         checkType(l, 3, out a2);
         System.Runtime.Serialization.StreamingContext a3;
         checkValueType(l, 4, out a3);
         self.GetObjectData(a1, a2, a3);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }