Inheritance: UnityEditor.TerrainWizard
Example #1
0
        internal static void MassPlaceTrees()
        {
            PlaceTreeWizard wizard = TerrainWizard.DisplayTerrainWizard <PlaceTreeWizard>("Place Trees", "Place");

            wizard.InitializeDefaults(GetActiveTerrain());
        }
Example #2
0
        internal static void MassPlaceTrees()
        {
            PlaceTreeWizard placeTreeWizard = ScriptableWizard.DisplayWizard <PlaceTreeWizard>("Place Trees", "Place");

            placeTreeWizard.InitializeDefaults(TerrainMenus.GetActiveTerrain());
        }