public Show ( Object obj, Type requiredType, UnityEditor.SerializedProperty property, bool allowSceneObjects ) : void | ||
obj | Object | |
requiredType | Type | |
property | UnityEditor.SerializedProperty | |
allowSceneObjects | bool | |
return | void |
private void Execute() { if (m_Selector) { m_Selector.Show(null, typeof(GameObject), null, false); m_Selector.objectSelectorReceiver = this; } }