Show() public method

public Show ( Object obj, Type requiredType, UnityEditor.SerializedProperty property, bool allowSceneObjects ) : void
obj Object
requiredType Type
property UnityEditor.SerializedProperty
allowSceneObjects bool
return void
Beispiel #1
0
 private void Execute()
 {
     if (m_Selector)
     {
         m_Selector.Show(null, typeof(GameObject), null, false);
         m_Selector.objectSelectorReceiver = this;
     }
 }