public static void Init(string source) { if (source != null) { _source = source; } _startSource = source; #if UNITY_5 JSONSource window = GetWindow <JSONSource>("JSON"); string windowIcon = EditorGUIUtility.isProSkin ? "Icons/d_JSON.png" : "Icons/JSON.png"; window.titleContent = new GUIContent("JSON", (Texture)EditorGUIUtility.Load(windowIcon)); #else GetWindow <JSONSource>("JSON"); #endif }
private void ShowSource() { JSONSource.Init(_stringJson); }