public void update(ServerTime gameTime) { for (int i = projectiles.Count - 1; i >= 0; i--) { if (!projectiles[i].Update(gameTime)) { projectiles.RemoveAt(i); } } }
static int Main(string[] args) { ServerHandlerV2.Initialize(); EntityStore.LoadMelee(); EntityStore.LoadRanged(); gameTime = new ServerTime(); if (args.Length < 1) { return(-1); } server = new ServerV2(args[0]); server.start(27015, 5); while (true) { ; } }