private static void ExportFromMenu() { var go = Selection.activeObject as GameObject; var path = EditorUtility.SaveFilePanel( "Save glb", "", go.name + ".glb", "glb"); if (string.IsNullOrEmpty(path)) { return; } using (var exporter = new gltfExporter(new glTF())) { exporter.Prepare(go); exporter.Export(); exporter.WriteTo(path); } }