internal bool Send(UdpEndPoint endpoint, byte[] buffer, int length) { if (state == udpSocketState.Running || state == udpSocketState.Created) { int bytesSent = 0; return(platform.SendTo(buffer, length, endpoint, ref bytesSent)); } return(false); }
internal bool Send(UdpEndPoint endpoint, byte[] buffer, int length) { if (state == UdpSocketState.Running || state == UdpSocketState.Created) { int bytesSent = 0; //UdpLog.Debug("sending packet to {0}", endpoint); return(platform.SendTo(buffer, length, endpoint, ref bytesSent)); } return(false); }