Example #1
0
        internal bool Send(UdpEndPoint endpoint, byte[] buffer, int length)
        {
            if (state == udpSocketState.Running || state == udpSocketState.Created)
            {
                int bytesSent = 0;
                return(platform.SendTo(buffer, length, endpoint, ref bytesSent));
            }

            return(false);
        }
Example #2
0
        internal bool Send(UdpEndPoint endpoint, byte[] buffer, int length)
        {
            if (state == UdpSocketState.Running || state == UdpSocketState.Created)
            {
                int bytesSent = 0;
                //UdpLog.Debug("sending packet to {0}", endpoint);
                return(platform.SendTo(buffer, length, endpoint, ref bytesSent));
            }

            return(false);
        }