Example #1
0
 void OnEventStart(UdpEvent ev)
 {
     if (ChangeState(udpSocketState.Created, udpSocketState.Running))
     {
         if (platform.Bind(ev.EndPoint))
         {
             UdpLog.Info("socket bound to {0}", platform.EndPoint.ToString());
         }
         else
         {
             UdpLog.Error("could not bind socket, platform code: {0}, platform error: {1}", platform.PlatformError.ToString(), platform.PlatformErrorString);
         }
     }
 }
Example #2
0
        void OnEventStart(UdpEvent ev)
        {
            UdpLog.Info("binding socket using platform '{0}'", platform.GetType());

            if (ChangeState(UdpSocketState.Created, UdpSocketState.Running))
            {
                if (platform.Bind(ev.EndPoint))
                {
                    // send started event
                    Raise(UdpEvent.PUBLIC_STARTED, platform.EndPoint);

                    // log that we started
                    UdpLog.Info("socket bound to {0}", platform.EndPoint.ToString());
                }
                else
                {
                    // send started failed event
                    Raise(UdpEvent.PUBLIC_START_FAILED);

                    // log error
                    UdpLog.Error("could not bind socket, platform code: {0}, platform error: {1}", platform.PlatformError.ToString(), platform.PlatformErrorString);
                }
            }
        }