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C# (CSharp) UTJ MyCollider.update Examples
Programming Language:
C# (CSharp)
Namespace/Package Name:
UTJ
Class/Type:
MyCollider
Method/Function:
update
Examples at hotexamples.com:
1
C# (CSharp) UTJ MyCollider.update - 1 examples found
. These are the top rated real world C# (CSharp) examples of
UTJ.MyCollider.update
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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createEnemy(7)
initSphereEnemy(7)
updateEnemy(6)
getHitOpponentForEnemy(6)
updateEnemyBullet(5)
getHitOpponentForEnemyBullet(4)
createEnemyBullet(4)
initSphereEnemyBullet(4)
disableForEnemy(4)
calculate(3)
updateEnemyHoming(3)
updateBullet(3)
initSpherePlayer(3)
initSphereEnemyHoming(3)
initSphereBullet(3)
createBullet(3)
updatePlayer(3)
getHitOpponentForPlayer(3)
getHitOpponentForBullet(3)
createEnemyHoming(3)
createPlayer(3)
createPool(3)
destroyEnemy(2)
destroyEnemyBullet(2)
disableForBullet(2)
destroyPlayer(1)
destroyEnemyHoming(1)
getHitOpponentInfoPositionForBullet(1)
initSphere(1)
isDisabledBullet(1)
restart(1)
setPowerForBullet(1)
update(1)
destroyBullet(1)
getNearestEnemyPosition(1)
getIntersectPointForEnemyBullet(1)
getIntersectPointForEnemy(1)
getHitPowerForEnemy(1)
Frequently Used Methods
createEnemy (7)
initSphereEnemy (7)
updateEnemy (6)
getHitOpponentForEnemy (6)
updateEnemyBullet (5)
getHitOpponentForEnemyBullet (4)
createEnemyBullet (4)
initSphereEnemyBullet (4)
disableForEnemy (4)
calculate (3)
Frequently Used Methods
updateEnemyHoming (3)
updateBullet (3)
initSpherePlayer (3)
initSphereEnemyHoming (3)
initSphereBullet (3)
createBullet (3)
updatePlayer (3)
getHitOpponentForPlayer (3)
getHitOpponentForBullet (3)
createEnemyHoming (3)
createPlayer (3)
createPool (3)
destroyEnemy (2)
destroyEnemyBullet (2)
disableForBullet (2)
destroyPlayer (1)
destroyEnemyHoming (1)
getHitOpponentInfoPositionForBullet (1)
initSphere (1)
isDisabledBullet (1)
Frequently Used Methods
createPlayer (3)
createPool (3)
destroyEnemy (2)
destroyEnemyBullet (2)
disableForBullet (2)
destroyPlayer (1)
destroyEnemyHoming (1)
getHitOpponentInfoPositionForBullet (1)
initSphere (1)
isDisabledBullet (1)
restart (1)
setPowerForBullet (1)
update (1)
destroyBullet (1)
getNearestEnemyPosition (1)
getIntersectPointForEnemyBullet (1)
getIntersectPointForEnemy (1)
getHitPowerForEnemy (1)
Frequently Used Methods
restart (1)
setPowerForBullet (1)
update (1)
destroyBullet (1)
getNearestEnemyPosition (1)
getIntersectPointForEnemyBullet (1)
getIntersectPointForEnemy (1)
getHitPowerForEnemy (1)
Example #1
0
Show file
public static void updatePlayer(int id, ref Vector3 pos) { player_.update(ref pos); }