public override void destroy() { // type_ = Type.None; enumerator_ = null; lock_target_.destroy(); lock_target_ = null; MyCollider.destroyEnemy(collider_); base.destroy(); }
public override void destroy() { enumerator_ = null; if (collider_ >= 0) { MyCollider.destroyEnemy(collider_); collider_ = -1; } if (collider_homing_ >= 0) { MyCollider.destroyEnemyHoming(collider_homing_); collider_homing_ = -1; } base.destroy(); }