private static List <TRNode> aux_GetThinPartition(List <TRNode> path, double eps) { List <TRNode> ext = null; if (path != null && path.Count > 0) { ext = new List <TRNode>(); ext.Add(path[0]); TRNode node_actual = path[0]; for (int i = 1; i < path.Count; i++) { TRPuente puente = new TRPuente(node_actual.Point, path[i].Point); double dx = delta_x(puente, eps); double dy = delta_y(puente, eps); while (norma(node_actual.Point, path[i].Point) > eps) { TMPoint point_actual = new TMPoint(node_actual.Point.X + dx, node_actual.Point.Y + dy); node_actual = new TRNode(point_actual); ext.Add(node_actual); } ext.Add(new TRNode(path[i].Point)); node_actual = path[i]; } } return(ext); }
public TRNode(TMPoint p, TRNode u, TRNode l, TRRange r) { this.Lower = l; this.Upper = u; this.Point = p; this.state = Node_State.Free; this.Y_Range = r; this.IsObjetive = false; }
public TRNode(TMPoint p, TRNode u, TRNode l, TRRange r) { this.lower = l; this.upper = u; this.point = p; this.state = Node_State.Free; this.rango = r; this.obj = false; }