Example #1
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);

            // Create your application here
            SetContentView(Resource.Layout.SportToy);
            Bitmap football   = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.football);
            Bitmap tenis      = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.ball);
            Bitmap basketball = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.basketball);

            //Bitmap football = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.football);
            // Bitmap tenis = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.ball);//
            //   Bitmap basketball = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.basketball);//

            SportToy St1 = new SportToy("4", "ball", 100, Helper.BitmapToBase64(football), 3, "Football");
            SportToy St2 = new SportToy("6", "ball", 75, Helper.BitmapToBase64(basketball), 3, "Basketball");
            SportToy St3 = new SportToy("5", "ball", 50, Helper.BitmapToBase64(tenis), 3, "Tenis");

            //phase 2 - add to array list
            SporttoyList = new System.Collections.Generic.List <SportToy>();
            SporttoyList.Add(St1);
            SporttoyList.Add(St2);
            SporttoyList.Add(St3);
            //phase 3 - create adapter
            SporttoyAdapter = new SportToyAdapter(this, SporttoyList);
            //phase 4 reference to listview
            iv = FindViewById <ImageView>(Resource.Id.iv);

            lv                         = FindViewById <ListView>(Resource.Id.lv);
            lv.Adapter                 = SporttoyAdapter;
            lv.OnItemClickListener     = this; //update
            lv.OnItemLongClickListener = this; //delete
        }
Example #2
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);

            // Create your application here
            SetContentView(Resource.Layout.SportToy);
            Bitmap   football   = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.football);
            Bitmap   tenis      = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.ball);
            Bitmap   basketball = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.basketball);
            Bitmap   am         = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.am);
            Bitmap   bow        = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.bow);
            Bitmap   pol8       = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.pol8);
            Bitmap   sfog       = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.Sfog);
            Bitmap   baseball   = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.baseball);
            Bitmap   ping       = Android.Graphics.BitmapFactory.DecodeResource(Application.Context.Resources, Resource.Drawable.ping);
            SportToy St1        = new SportToy("4", "ball", 100, Helper.BitmapToBase64(football), 3, "Football");
            SportToy St2        = new SportToy("6", "ball", 75, Helper.BitmapToBase64(basketball), 3, "Basketball");
            SportToy St3        = new SportToy("5", "ball", 50, Helper.BitmapToBase64(tenis), 3, "Tenis");
            SportToy St4        = new SportToy("11", "football", 60, Helper.BitmapToBase64(am), 6, "amarican");
            SportToy St5        = new SportToy("12", "ball", 10, Helper.BitmapToBase64(bow), 3, "bowling");
            SportToy St6        = new SportToy("13", "ball", 60, Helper.BitmapToBase64(pol8), 11, "pol8");
            SportToy St7        = new SportToy("14", "ball", 70, Helper.BitmapToBase64(sfog), 1, "sfog");
            SportToy St8        = new SportToy("15", "ball", 55, Helper.BitmapToBase64(baseball), 4, "base");
            SportToy St9        = new SportToy("16", "pong", 150, Helper.BitmapToBase64(ping), 6, "ping");

            //phase 2 - add to array list
            SporttoyList = new System.Collections.Generic.List <SportToy>();
            SporttoyList.Add(St1);
            SporttoyList.Add(St2);
            SporttoyList.Add(St3);
            SporttoyList.Add(St4);
            SporttoyList.Add(St5);
            SporttoyList.Add(St6);
            SporttoyList.Add(St7);
            SporttoyList.Add(St8);
            SporttoyList.Add(St9);
            //phase 3 - create adapter
            SporttoyAdapter = new SportToyAdapter(this, SporttoyList);
            //phase 4 reference to listview
            iv = FindViewById <ImageView>(Resource.Id.iv);

            lv                     = FindViewById <ListView>(Resource.Id.lv);
            lv.Adapter             = SporttoyAdapter;
            lv.OnItemClickListener = this;     //update
        }