public override void LoadAssets() { base.LoadAssets(); GenerateUI_MMenuLogo(); GenerateUI_MMenu(); starfield = new Starfield((int)(ToT.Settings.Resolution.X * 1.5f), (int)(ToT.Settings.Resolution.Y * 1.5f), 200, new Vector2(10f, 10f), ToT.Textures["star03"], new Rectangle(0, 0, 7, 7)); }
public override void UnloadAssets() { base.UnloadAssets(); UIs = null; starfield = null; }