public BattleMenuPanel(Encounter e) { selected = 0; encounter = e; foreach (PlayerSprite player in PartyUtils.getParty()) addSubPanel(player.makeMenuPanel()); }
public EnemyPanel(Encounter e, List<Sprite> front, List<Sprite> back) : base() { this.front = front; this.back = back; counterGambit = new Counter(); encounter = e; }
public PartyPanel(Encounter e) : base() { party = PartyUtils.getParty(); this.encounter = e; }