Example #1
0
        public void UpdateCharacters()
        {
            PlayerPictureBox.Location = game.PLayerLocation;
            playerHitPointsLabel.Text = game.PlayerHitPoints.ToString();

            bool showBat      = false;
            bool showGhost    = false;
            bool showGhoul    = false;
            int  enemiesShown = 0;

            foreach (Enemy enemy in game.Enemies)
            {
                if (enemy is Bat)
                {
                    BatPictureBox.Location = enemy.Location;
                    BatHitPointsLabel.Text = enemy.HitPoints.ToString();
                    if (enemy.HitPoints > 0)
                    {
                        showBat = true;
                        enemiesShown++;
                    }
                }
                if (enemy is Ghost)
                {
                    GhostPictureBox.Location = enemy.Location;
                    GhostHitPointsLabel.Text = enemy.HitPoints.ToString();
                    if (enemy.HitPoints > 0)
                    {
                        showGhost = true;
                        enemiesShown++;
                    }
                }
                if (enemy is Ghoul)
                {
                    GhoulPictureBox.Location = enemy.Location;
                    GhoulHitPointsLabel.Text = enemy.HitPoints.ToString();
                    if (enemy.HitPoints > 0)
                    {
                        showGhoul = true;
                        enemiesShown++;
                    }
                }
            }
            if (!showBat)
            {
                BatPictureBox.Visible  = false;
                BatHitPointsLabel.Text = "";
            }
            else
            {
                BatPictureBox.Visible = true;
            }
            if (!showGhost)
            {
                GhostPictureBox.Visible  = false;
                GhostHitPointsLabel.Text = "";
            }
            else
            {
                GhostPictureBox.Visible = true;
            }
            if (!showGhoul)
            {
                GhoulPictureBox.Visible  = false;
                GhoulHitPointsLabel.Text = "";
            }
            else
            {
                GhoulPictureBox.Visible = true;
            }

            BattleSwordPictureBox.Visible      = false;
            BattleAxePictureBox.Visible        = false;
            BattleMacePictureBox.Visible       = false;
            BattleRedPotionPictureBox.Visible  = false;
            BattleBluePotionPictureBox.Visible = false;
            Control weaponControl = null;

            switch (game.WeaponInRoom.Name)
            {
            case "Sword":
                weaponControl = BattleSwordPictureBox; break;

            case "Axe":
                weaponControl = BattleAxePictureBox; break;

            case "Mace":
                weaponControl = BattleMacePictureBox; break;

            case "Red potion":
                weaponControl = BattleRedPotionPictureBox; break;

            case "Blue potion":
                weaponControl = BattleBluePotionPictureBox; break;
            }
            weaponControl.Visible = true;

            if (game.ChekPlayerInventory("Mace"))
            {
                InventoryMacePictureBox.Visible = true;
            }
            if (game.ChekPlayerInventory("Axe"))
            {
                InventoryAxePictureBox.Visible = true;
            }
            if (game.ChekPlayerInventory("Sword"))
            {
                InventorySwordPictureBox.Visible = true;
            }
            if (game.ChekPlayerInventory("Red potion"))
            {
                InventoryRedPotionPictureBox.Visible = true;
            }
            if (game.ChekPlayerInventory("Blue potion"))
            {
                InventoryBluePotionPictureBox.Visible = true;
            }

            weaponControl.Location = game.WeaponInRoom.Location;
            if (game.WeaponInRoom.PickedUp)
            {
                weaponControl.Visible = false;
            }
            else
            {
                weaponControl.Visible = true;
            }

            if (game.PlayerHitPoints <= 0)
            {
                MessageBox.Show("You died");
                Application.Exit();
            }
            //else PlayerPictureBox.Visible = true;

            if (enemiesShown < 1)
            {
                MessageBox.Show("You have defeated the enemies of this level");
                //if (game.Level > 7)
                //{
                //    MessageBox.Show("You won!");
                //    //if (DialogResult == DialogResult.OK)
                //    Application.Exit();
                //}
                game.NewLevel(random);
                UpdateCharacters();
            }
        }