Example #1
0
        private void UpdateCharacters()
        {
            Hero.Location = game.PlayerLocation;
            PlayerHP.Text = game.PlayerHitPoints.ToString();

            bool showbat      = false;
            bool showghost    = false;
            bool showghoul    = false;
            int  enemiesShown = 0;

            foreach (Enemy enemies in game.Enemies)
            {
                if (enemies is Bat)
                {
                    Bat.Location = enemies.Location;
                    BatHP.Text   = enemies.HitPoints.ToString();
                    if (!enemies.Dead)
                    {
                        showbat = true;
                        enemiesShown++;
                    }
                }
                if (enemies is Ghost)
                {
                    Ghost.Location = enemies.Location;
                    GhostHP.Text   = enemies.HitPoints.ToString();
                    if (!enemies.Dead)
                    {
                        showghost = true;
                        enemiesShown++;
                    }
                }
                if (enemies is Ghoul)
                {
                    Ghoul.Location = enemies.Location;
                    GhoulHP.Text   = enemies.HitPoints.ToString();
                    if (!enemies.Dead)
                    {
                        showghoul = true;
                        enemiesShown++;
                    }
                }
            }
            Sword.Visible      = false;
            Bow.Visible        = false;
            RedPotion.Visible  = false;
            BluePotion.Visible = false;
            Mace.Visible       = false;
            Control weaponControl = null;

            switch (game.WeaponInRoom.Name)
            {
            case "Sword":
                weaponControl = Sword; break;

            case "Bow":
                weaponControl = Bow; break;

            case "Mace":
                weaponControl = Mace; break;

            case "Blue Potion":
                weaponControl = BluePotion; break;

            case "Red Potion":
                weaponControl = RedPotion; break;
            }
            weaponControl.Visible = true;

            weaponControl.Location = game.WeaponInRoom.Location;
            if (game.WeaponInRoom.pickedUp)
            {
                weaponControl.Visible = false;
            }
            else
            {
                weaponControl.Visible = true;
            }

            if (game.PlayerHitPoints <= 0)
            {
                MessageBox.Show("U died");
                Application.Exit();
            }

            Bat.Visible   = showbat;
            Ghost.Visible = showghost;
            Ghoul.Visible = showghoul;
            game.CheckPlayerEquipment(weaponControl.Name);

            Weapon1.Visible        = false;
            Weapon2.Visible        = false;
            Weapon3.Visible        = false;
            bluePotionInEq.Visible = false;
            RedPotionInEq.Visible  = false;
            foreach (string name in game.PlayerWeapons)
            {
                if (name == "Sword")
                {
                    Weapon1.Visible = true;
                }
                if (name == "Bow")
                {
                    Weapon2.Visible = true;
                }
                if (name == "Mace")
                {
                    Weapon3.Visible = true;
                }
                if (name == "Blue Potion")
                {
                    bluePotionInEq.Visible = true;
                }
                if (name == "Red Potion")
                {
                    RedPotionInEq.Visible = true;
                }
            }
            if (enemiesShown < 1)
            {
                MessageBox.Show("You defeat all enemies on this level");
                game.NewLevel(random);
                UpdateCharacters();
            }
        }