private void Play_game_Click(object sender, RoutedEventArgs e) { Grid mainMenu = (Grid)Parent; mainMenu.Children.Clear(); Level testLevel = new Level(); mainMenu.Children.Add(testLevel); }
private void loadLevel() { Grid mainMenu = (Grid)Parent; mainMenu.Children.Clear(); Level continueLevel = new Level(wantedLevel); mainMenu.Children.Add(continueLevel); }
private void Play_game_Click(object sender, RoutedEventArgs e) { if (checkIfSaveDataExists() == true) { Grid mainMenu = (Grid)Parent; mainMenu.Children.Clear(); window.BackgroundMusic_Control.changeMuteButtonBlack(); continueGame_Control continueGame = new continueGame_Control(); mainMenu.Children.Add(continueGame); } else { Grid mainMenu = (Grid)Parent; mainMenu.Children.Clear(); window.BackgroundMusic_Control.changeMuteButtonBlack(); Level testLevel = new Level(); mainMenu.Children.Add(testLevel); } }