private void Play_game_Click(object sender, RoutedEventArgs e)
 {
     Grid mainMenu = (Grid)Parent;
     mainMenu.Children.Clear();
     Level testLevel = new Level();
     mainMenu.Children.Add(testLevel);
 }
 private void loadLevel()
 {
     Grid mainMenu = (Grid)Parent;
     mainMenu.Children.Clear();
     Level continueLevel = new Level(wantedLevel);
     mainMenu.Children.Add(continueLevel); 
 }
 private void Play_game_Click(object sender, RoutedEventArgs e)
 {
     if (checkIfSaveDataExists() == true)
     {
         Grid mainMenu = (Grid)Parent;
         mainMenu.Children.Clear();
         window.BackgroundMusic_Control.changeMuteButtonBlack();
         continueGame_Control continueGame = new continueGame_Control();
         mainMenu.Children.Add(continueGame);
     }
     else
     {
         Grid mainMenu = (Grid)Parent;
         mainMenu.Children.Clear();
         window.BackgroundMusic_Control.changeMuteButtonBlack();
         Level testLevel = new Level();
         mainMenu.Children.Add(testLevel);
     }
 }