Example #1
0
        public override void Rotate(ref int actual, World world, Platform platform)
        {
            int x;
            int y;

            if (actual == 1)
            {
                x = squares[0].dots[0].x + 2;
                y = squares[0].dots[0].y;

                Rotation(ref actual, x, y);
            }
            else if (actual == 2)
            {
                x = squares[0].dots[0].x;
                y = squares[0].dots[0].y + 2;

                Rotation(ref actual, x, y);
            }
            else if (actual == 3)
            {
                x = squares[0].dots[0].x - 2;
                y = squares[0].dots[0].y;

                Rotation(ref actual, x, y);
            }
            else
            {
                x = squares[0].dots[0].x - 2;
                y = squares[0].dots[0].y;

                Rotation(ref actual, x, y);
            }

            if (IsHit(squares, world.wallsDots()) || IsHit(squares, platform.platform))
            {
                if (actual == 1)
                {
                    actual = 3;
                }
                else if (actual == 2)
                {
                    actual = 4;
                }
                else
                {
                    actual = actual - 2;
                }
                recursion = true;
                Rotation(ref actual, x, y);
            }
            else
            {
                recursion = false;
            }

            Draw(squares);
        }
Example #2
0
        public override void Rotate(ref int actual, World world, Platform platform)
        {
            if (actual == 1)
            {
                int x;
                int y;

                x = squares[0].dots[0].x;
                y = squares[0].dots[0].y;

                if (!recursion)
                {
                    Clear(squares);
                }
                squares.Clear();

                Square s1 = new Square(x, y, sym);
                Square s2 = new Square(x, y + 2, sym);
                Square s3 = new Square(x, y - 2, sym);
                Square s4 = new Square(x + 2, y, sym);

                squares.Add(s1);
                squares.Add(s3);
                squares.Add(s2);
                squares.Add(s4);


                actual++;
            }
            else if (actual == 2)
            {
                int x;
                int y;

                x = squares[0].dots[0].x;
                y = squares[0].dots[0].y;

                if (!recursion)
                {
                    Clear(squares);
                }
                squares.Clear();

                Square s1 = new Square(x, y, sym);
                Square s2 = new Square(x, y + 2, sym);
                Square s3 = new Square(x - 2, y, sym);
                Square s4 = new Square(x + 2, y, sym);

                squares.Add(s1);
                squares.Add(s3);
                squares.Add(s2);
                squares.Add(s4);


                actual++;
            }
            else if (actual == 3)
            {
                int x;
                int y;

                x = squares[0].dots[0].x;
                y = squares[0].dots[0].y;

                if (!recursion)
                {
                    Clear(squares);
                }
                squares.Clear();

                Square s1 = new Square(x, y, sym);
                Square s2 = new Square(x, y + 2, sym);
                Square s3 = new Square(x - 2, y, sym);
                Square s4 = new Square(x, y - 2, sym);

                squares.Add(s1);
                squares.Add(s3);
                squares.Add(s2);
                squares.Add(s4);

                actual++;
            }
            else if (actual == 4)
            {
                int x;
                int y;

                x = squares[0].dots[0].x;
                y = squares[0].dots[0].y;

                if (!recursion)
                {
                    Clear(squares);
                }
                squares.Clear();

                Square s1 = new Square(x, y, sym);
                Square s2 = new Square(x, y - 2, sym);
                Square s3 = new Square(x - 2, y, sym);
                Square s4 = new Square(x + 2, y, sym);

                squares.Add(s1);
                squares.Add(s3);
                squares.Add(s2);
                squares.Add(s4);

                actual = 1;
            }

            if (IsHit(squares, world.wallsDots()) || IsHit(squares, platform.platform))
            {
                if (actual == 2)
                {
                    actual = 4;
                }
                else
                {
                    actual = actual - 2;
                }
                recursion = true;
                Rotate(ref actual, world, platform);
            }
            else
            {
                recursion = false;
                Draw(squares);
            }
        }