Example #1
0
        public void OnKeyDownHandler(object sender, KeyEventArgs e)
        {
            if (e.Key == Key.R)
            {
                World.Reset();
                return;
            }


            if (e.Key == Key.Space && World.GameLost == false)
            {
                if (World.GamePaused == false)
                {
                    World.GamePaused = true;
                    World.Timer.Stop();
                    MESSAGE.Text       = "Game paused\n Press space to continue";
                    MESSAGE.FontSize   = 20;
                    MESSAGE.Visibility = Visibility.Visible;
                }
                else
                {
                    World.GamePaused = false;
                    World.Timer.Start();
                    MESSAGE.Visibility = Visibility.Hidden;
                }
                return;
            }

            if (World.ActiveObject == null)
            {
                return;
            }

            if (World.GamePaused == false && World.GameLost == false)
            {
                if (e.Key == Key.Left)
                {
                    World.ActiveObject.MoveLeft();
                }
                else if (e.Key == Key.Right)
                {
                    World.ActiveObject.MoveRight();
                }
                else if (e.Key == Key.Down)
                {
                    bool GameLost;
                    World.ActiveObject.MoveDown(out GameLost);
                }
                else if (e.Key == Key.Up)
                {
                    World.ActiveObject.Rotate();
                }

                World.Visualize();
            }
        }
Example #2
0
        public MainWindow()
        {
            InitializeComponent();
            World.nCols = 14;
            World.nRows = 30;

            this.Height = World.nRows * World.CELL_SIZE;
            this.Width  = World.nCols * World.CELL_SIZE;

            World.Init(this);
            World.InitWindowGrid();
            World.Visualize();
        }