private void AddDynamicObject(ObjectType type, DynamicObject dynamicObject) { _allObjects.Add(dynamicObject); _dynamicObjects[type].Add(dynamicObject); _collisionHandler.AddCollider(dynamicObject); }
public void SpawnNewStaticObject(DynamicObject obj, ObjectType objectType) { _dynamicObjectToSpawn[objectType].Add(obj); AddNetMessage(obj.OnPlayerConnectedMessage()); }