Example #1
0
        public static MovementPath IsValidPath(Fight Fight, Fighter Fighter, int CurrentCell, string EncodedPath)
        {
            var DecodedPath = Pathfinder.DecodePath(Fight.Map, CurrentCell, EncodedPath);
            var FinalPath   = new MovementPath();

            var Index       = 0;
            int TransitCell = 0;

            do
            {
                TransitCell = DecodedPath.TransitCells[Index];

                var Length = Pathfinder.IsValidLine(Fight, Fighter, FinalPath, TransitCell, DecodedPath.GetDirection(TransitCell), DecodedPath.TransitCells[Index + 1]);
                if (Length == -1)
                {
                    return(null);
                }
                else if (Length == -2)
                {
                    break;
                }


                Index++;
            }while (TransitCell != DecodedPath.LastStep);

            return(FinalPath);
        }
Example #2
0
        public static MovementPath IsValidPath(Map Map, int CurrentCell, string EncodedPath)
        {
            var DecodedPath = Pathfinder.DecodePath(Map, CurrentCell, EncodedPath);

            var Index       = 0;
            int TransitCell = 0;

            do
            {
                TransitCell = DecodedPath.TransitCells[Index];

                var Length = Pathfinder.IsValidLine(Map, TransitCell, DecodedPath.GetDirection(TransitCell), DecodedPath.TransitCells[Index + 1]);
                if (Length == -1)
                {
                    return(null);
                }

                DecodedPath.MovementLength += Length;

                Index++;
            }while (TransitCell != DecodedPath.LastStep);

            return(DecodedPath);
        }