Example #1
0
        // Set Animation of current node
        public void MoveAnimation(double speed, bool randomMove, bool disturb, int disturbFactor, bool vibrate)
        {
            double pointSpeed1;
            double pointSpeed2;
            double pointSpeed3;
            double pointSpeed4;
            double pointSpeed5;

            SKAction action1;
            SKAction action2;
            SKAction action3;
            SKAction action4;
            SKAction action5;

            // Remove all actions from that node
            RemoveAllActions();

            // Move of the node only 50px away from current center, direction is random
            int newX = rnd.Next((int)CenterOfNode.X - 50, (int)CenterOfNode.X + 50);
            int newY = rnd.Next((int)CenterOfNode.Y - 50, (int)CenterOfNode.Y + 50);

            int newX1 = rnd.Next((int)CenterOfNode.X - 50, (int)CenterOfNode.X + 50);
            int newY1 = rnd.Next((int)CenterOfNode.Y - 50, (int)CenterOfNode.Y + 50);

            int newX2 = rnd.Next((int)CenterOfNode.X - 50, (int)CenterOfNode.X + 50);
            int newY2 = rnd.Next((int)CenterOfNode.Y - 50, (int)CenterOfNode.Y + 50);

            int newX3 = rnd.Next((int)CenterOfNode.X - 50, (int)CenterOfNode.X + 50);
            int newY3 = rnd.Next((int)CenterOfNode.Y - 50, (int)CenterOfNode.Y + 50);

            int newX4 = rnd.Next((int)CenterOfNode.X - 50, (int)CenterOfNode.X + 50);
            int newY4 = rnd.Next((int)CenterOfNode.Y - 50, (int)CenterOfNode.Y + 50);

            // Set min and max speed for all 5 points
            double minSpeed = speed;
            double maxSpeed = speed + 0.5;

            // If random move then point speed is random, other wise speed is constand for all
            if (randomMove == true)
            {
                pointSpeed1 = rnd.NextDouble() * (maxSpeed - minSpeed) + minSpeed;
                pointSpeed2 = rnd.NextDouble() * (maxSpeed - minSpeed) + minSpeed;
                pointSpeed3 = rnd.NextDouble() * (maxSpeed - minSpeed) + minSpeed;
                pointSpeed4 = rnd.NextDouble() * (maxSpeed - minSpeed) + minSpeed;
                pointSpeed5 = rnd.NextDouble() * (maxSpeed - minSpeed) + minSpeed;
            }
            else
            {
                pointSpeed1 = maxSpeed;
                pointSpeed2 = maxSpeed;
                pointSpeed3 = maxSpeed;
                pointSpeed4 = maxSpeed;
                pointSpeed5 = maxSpeed;
            }

            action1 = SKAction.MoveTo(new CGPoint(newX, newY), pointSpeed1);
            action2 = SKAction.MoveTo(new CGPoint(newX1, newY1), pointSpeed2);
            action3 = SKAction.MoveTo(new CGPoint(newX2, newY2), pointSpeed3);
            action4 = SKAction.MoveTo(new CGPoint(newX3, newY3), pointSpeed4);
            action5 = SKAction.MoveTo(new CGPoint(newX4, newY4), pointSpeed5);
            var sequence = SKAction.Sequence(action1, action2, action3, action4, action5);

            // Repeat following the five routes
            RunAction(SKAction.RepeatActionForever(sequence));

            // If disturb is true update parent node's move animation with all parms, if false forward simply the SKActions
            if (disturb)
            {
                if (ParentNode != null)
                {
                    // Set parent nodes center
                    ParentNode.CenterOfNode = CenterOfNode;

                    // Update parent node's animation (with all parms)
                    ParentNode.MoveAnimation(disturbFactor, newX, newX1, newX2, newX3, newX4, newY, newY1, newY2, newY3, newY4, pointSpeed1, pointSpeed2, pointSpeed3, pointSpeed4, pointSpeed5, vibrate);
                }
            }
            else
            {
                if (ParentNode != null)
                {
                    // Set parent nodes center
                    ParentNode.CenterOfNode = CenterOfNode;

                    // Update parent node's animation (with SKActions)
                    ParentNode.MoveAnimation(sequence, pointSpeed1);
                }
            }
        }