/** * Creates a new empty context (with no variables) that contains all the * behaviour trees specified in <code>library</code>. * * @param library * the set of behaviour trees that the returned IContext will * contain. * @return a new empty context that contains all the behaviour trees * specified in <code>library</code>. */ public static IContext CreateContext(IBTLibrary library) { var result = new BasicContext(); result.AddBTLibrary(library); return(result); }
/** * Adds all the behaviour trees in <code>library</code> to the set of * behaviour trees stored in this library. If there is already a tree with * the same name as that of one of the trees in <code>library</code>, it is * overwritten. * * @param library * the library containing all the behaviour trees to add to this * library. * @return true if a previously stored behaviour tree has been overwritten, * and false otherwise. */ public bool AddBTLibrary(IBTLibrary library) { if (library == null) return false; var overwritten = false; foreach (var tuple in library.GetAllTrees()) { if(AddBT(tuple.Key, tuple.Value)) overwritten = true; } return overwritten; }
/** * Adds all the behaviour trees in <code>library</code> to the set of * behaviour trees stored in this library. If there is already a tree with * the same name as that of one of the trees in <code>library</code>, it is * overwritten. * * @param library * the library containing all the behaviour trees to add to this * library. * @return true if a previously stored behaviour tree has been overwritten, * and false otherwise. */ public bool AddBTLibrary(IBTLibrary library) { if (library == null) { return(false); } var overwritten = false; foreach (var tuple in library.GetAllTrees()) { if (AddBT(tuple.Key, tuple.Value)) { overwritten = true; } } return(overwritten); }
/** * Adds all the behaviour trees in <code>library</code> to the set of * behaviour trees stored in the context. If there is already a tree with * the same name as that of one of the trees in <code>library</code>, it is * overwritten. * * @param library * the library containing all the behaviour trees to add to this * context. * @return true if a previously stored behaviour tree has been overwritten, * and false otherwise. */ public bool AddBTLibrary(IBTLibrary library) { return _library.AddBTLibrary(library); }
/** * Adds all the behaviour trees in <code>library</code> to the set of * behaviour trees stored in the context. If there is already a tree with * the same name as that of one of the trees in <code>library</code>, it is * overwritten. * * @param library * the library containing all the behaviour trees to add to this * context. * @return true if a previously stored behaviour tree has been overwritten, * and false otherwise. */ public bool AddBTLibrary(IBTLibrary library) { return(_library.AddBTLibrary(library)); }
/** * Creates a new empty context (with no variables) that contains all the * behaviour trees specified in <code>library</code>. * * @param library * the set of behaviour trees that the returned IContext will * contain. * @return a new empty context that contains all the behaviour trees * specified in <code>library</code>. */ public static IContext CreateContext(IBTLibrary library) { var result = new BasicContext(); result.AddBTLibrary(library); return result; }