private void updateMap() { Tile[,] view = ge.getMapView(); string text_view = ""; for (int i = 0; i < height; ++i) { for (int j = 0; j < width; ++j) { text_view += this.getRepresentation(view[i, j]) + (j == (width - 1)?"":" "); } text_view += '\n'; } gameviewLabel.Text = text_view; }