private void updateMap()
        {
            Tile[,] view = ge.getMapView();
            string text_view = "";

            for (int i = 0; i < height; ++i)
            {
                for (int j = 0; j < width; ++j)
                {
                    text_view += this.getRepresentation(view[i, j]) + (j == (width - 1)?"":" ");
                }
                text_view += '\n';
            }

            gameviewLabel.Text = text_view;
        }