/// <summary> /// Triggers processing of a key being released. /// </summary> private void Form1_KeyUp(object sender, KeyEventArgs e) { gameController.ProcessKeyUp(e.KeyCode.ToString()); }
/// <summary> /// Tracks when a key has been picked up /// </summary> private void TankWars_KeyUp(object sender, KeyEventArgs e) { TheController.ProcessKeyUp(e.KeyCode); }