Example #1
0
        private Item createTrident()
        {
            Item item = new Item("Trident", 7, (uint)ListWeapon.TRIDENT, Stuff.TypeStuff.WEAPON);
            item.addStats(new Stats(30, Stuff.TypeStats.CHANCE_HIT));
            item.addStats(new Stats(10, Stuff.TypeStats.CHANCE_PARRY));

            return item;
        }
Example #2
0
        private Item createSpear()
        {
            Item item = new Item("Lance", 7, (uint)ListWeapon.SPEAR, Stuff.TypeStuff.WEAPON);
            item.addStats(new Stats(50, Stuff.TypeStats.CHANCE_HIT));

            return item;
        }
Example #3
0
        private Item createSworm()
        {
            Item item = new Item("Epée", 5, (uint)ListWeapon.SWORM, Stuff.TypeStuff.WEAPON);
            item.addStats(new Stats(70, Stuff.TypeStats.CHANCE_HIT));

            return item;
        }
Example #4
0
        private Item createFilet()
        {
            Item item = new Item("Filet", 3, (uint)ListWeapon.FILET, Stuff.TypeStuff.WEAPON);
            item.addStats(new Stats(30, Stuff.TypeStats.CHANCE_HIT));

            return item;
        }
Example #5
0
        private Item createDagger()
        {
            Item item = new Item("Dague", 2, (uint)ListWeapon.DAGGER, Stuff.TypeStuff.WEAPON);
            item.addStats(new Stats(60, Stuff.TypeStats.CHANCE_HIT));

            return item;
        }
Example #6
0
        private Item createTallShield()
        {
            Item armor = new Item("Bouclier rectangulaire", 8, (uint)ListArmor.TALL_SHIELD, Stuff.TypeStuff.ARMOR);
            armor.addStats(new Stats(30, Stuff.TypeStats.CHANCE_PARRY));

            return armor;
        }
Example #7
0
        private Item createSmallShield()
        {
            Item armor = new Item("Petit boucler rond", 5, (uint)ListArmor.SMALL_SHIELD, Stuff.TypeStuff.ARMOR);
            armor.addStats(new Stats(20, Stuff.TypeStats.CHANCE_PARRY));

            return armor;
        }
Example #8
0
        private Item createHelmet()
        {
            Item armor = new Item("Casque", 2, (uint)ListArmor.HELMET, Stuff.TypeStuff.ARMOR);
            armor.addStats(new Stats(10, Stuff.TypeStats.CHANCE_PARRY));

            return armor;
        }