Example #1
0
        IEnumerator SpawnSubWave(SubWave subWave, Wave parentWave)
        {
            yield return(new WaitForSeconds(subWave.delay));

            PathTD path = defaultPath;

            if (subWave.path != null)
            {
                path = subWave.path;
            }

            Vector3    pos = path.GetSpawnPoint().position;
            Quaternion rot = path.GetSpawnPoint().rotation;

            int spawnCount = 0;

            while (spawnCount < subWave.count)
            {
                GameObject obj  = ObjectPoolManager.Spawn(subWave.unit, pos, rot);
                UnitCreep  unit = obj.GetComponent <UnitCreep>();

                if (subWave.overrideHP > 0)
                {
                    unit.OverrideByHP(subWave.overrideHP);
                }
                else
                {
                    unit.OverrideByWave(parentWave.waveID, developPerWave);
                }

                unit.Init(path, totalSpawnCount, parentWave.waveID);

                totalSpawnCount            += 1;
                activeUnitCount            += 1;
                parentWave.activeUnitCount += 1;

                spawnCount += 1;
                if (spawnCount == subWave.count)
                {
                    break;
                }

                yield return(new WaitForSeconds(subWave.interval));
            }

            parentWave.subWaveSpawnedCount += 1;
            if (parentWave.subWaveSpawnedCount == parentWave.subWaveList.Count)
            {
                parentWave.spawned = true;
                spawning           = false;
                Debug.Log("wave " + (parentWave.waveID + 1) + " has done spawning");

                yield return(new WaitForSeconds(0.5f));

                if (currentWaveID <= waveList.Count - 2)
                {
                    //for UI to show spawn button again
                    if (spawnMode == _SpawnMode.Continous && allowSkip && onEnableSpawnE != null)
                    {
                        onEnableSpawnE();
                    }
                    if (spawnMode == _SpawnMode.WaveCleared && allowSkip && onEnableSpawnE != null)
                    {
                        onEnableSpawnE();
                    }
                }
            }
        }