Example #1
0
        public int GetUnitNearestNodeID(UnitCreep unit)
        {
            NodeTD n1 = platform.GetNearestNode(unit.GetTargetPos(), 1);                //get walkable only
            NodeTD n2 = platform.GetNearestNode(unit.GetLastTargetPos(), 1);

            return((Vector3.Distance(unit.GetPos(), n1.pos) > Vector3.Distance(unit.GetPos(), n2.pos)) ? n2.ID : n1.ID);
        }