public float GetCritChance() { return(stats[currentActiveStat].crit.chance + PerkManager.GetFPSWeaponDamage(prefabID)); }
public float GetCritMultiplier() { return(stats[currentActiveStat].crit.dmgMultiplier + PerkManager.GetFPSWeaponDamage(prefabID)); }
public float GetDamageMax() { return(Mathf.Max(0, stats[currentActiveStat].damageMax * (1 + PerkManager.GetFPSWeaponDamage(prefabID)))); }