public void UpdateUser(User user)
 {
     _user.UpateUser(user);
 }
 public void AddUser(User user)
 {
     _user.AddUser(user);
 }
 public void DeleteUser(User user)
 {
     _user.DeleteUser(user);
 }
 public void UpateUser(User user)
 {
     TAEntities.Users.ApplyCurrentValues(user);
     Save();
 }
 public void DeleteUser(User user)
 {
     TAEntities.Users.DeleteObject(user);
     Save();
 }
 public void AddUser(User user)
 {
     TAEntities.Users.AddObject(user);
     Save();
 }
 /// <summary>
 /// Create a new User object.
 /// </summary>
 /// <param name="userId">Initial value of the UserId property.</param>
 /// <param name="password">Initial value of the Password property.</param>
 public static User CreateUser(global::System.Int32 userId, global::System.String password)
 {
     User user = new User();
     user.UserId = userId;
     user.Password = password;
     return user;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the Users EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToUsers(User user)
 {
     base.AddObject("Users", user);
 }