public void UpdateUser(User user) { _user.UpateUser(user); }
public void AddUser(User user) { _user.AddUser(user); }
public void DeleteUser(User user) { _user.DeleteUser(user); }
public void UpateUser(User user) { TAEntities.Users.ApplyCurrentValues(user); Save(); }
public void DeleteUser(User user) { TAEntities.Users.DeleteObject(user); Save(); }
public void AddUser(User user) { TAEntities.Users.AddObject(user); Save(); }
/// <summary> /// Create a new User object. /// </summary> /// <param name="userId">Initial value of the UserId property.</param> /// <param name="password">Initial value of the Password property.</param> public static User CreateUser(global::System.Int32 userId, global::System.String password) { User user = new User(); user.UserId = userId; user.Password = password; return user; }
/// <summary> /// Deprecated Method for adding a new object to the Users EntitySet. Consider using the .Add method of the associated ObjectSet<T> property instead. /// </summary> public void AddToUsers(User user) { base.AddObject("Users", user); }