Example #1
0
        private int AddJoint (int pointIndex, ref JoinSample joinSample, PenWorkspace ws, Buffer<Vector2> insetBuffer, Buffer<Vector2> outsetBuffer)
        {
            InsetOutsetCount vioCount = new InsetOutsetCount();

            switch (_pen.LineJoin) {
                case LineJoin.Miter:
                    vioCount = _pen.ComputeMiter(ref joinSample, ws);
                    break;
                case LineJoin.Bevel:
                    vioCount = _pen.ComputeBevel(ref joinSample, ws);
                    break;
            }

            if (insetBuffer != null) {
                for (int i = 0; i < vioCount.InsetCount; i++)
                    insetBuffer.SetNext(ws.XYInsetBuffer[i]);
            }
            if (outsetBuffer != null) {
                for (int i = 0; i < vioCount.OutsetCount; i++)
                    outsetBuffer.SetNext(ws.XYOutsetBuffer[i]);
            }

            return (_strokeType != StrokeType.Outline) ? AddJoint(pointIndex, vioCount, ws) : 0;
        }
Example #2
0
        private int AddStartOrEndPoint (int pointIndex, PenWorkspace ws, Buffer<Vector2> positionBuffer, bool ccw)
        {
            int xyCount = ws.XYBuffer.Index;

            if (positionBuffer != null) {
                for (int i = 0; i < ws.OutlineIndexBuffer.Index; i++)
                    positionBuffer.SetNext(ws.XYBuffer[ws.OutlineIndexBuffer[i]]);
            }

            if (_strokeType == StrokeType.Outline)
                return 0;

            int baseIndex = _vertexBufferIndex;

            _vertexBufferIndex += xyCount;

            for (int i = 0; i < xyCount; i++)
                _positionData[baseIndex + i] = ws.XYBuffer[i];

            for (int i = 0; i < ws.IndexBuffer.Index; i++)
                _indexData[_indexBufferIndex++] = (short)(baseIndex + ws.IndexBuffer[i]);

            if (_colorData != null) {
                for (int i = 0; i < xyCount; i++)
                    _colorData[baseIndex + i] = _pen.ColorAt(ws.UVBuffer[i], ws.PathLengthScale);
            }

            if (_textureData != null) {
                int texWidth = _pen.Brush.Texture.Width;
                int texHeight = _pen.Brush.Texture.Height;

                for (int i = baseIndex; i < _vertexBufferIndex; i++) {
                    Vector2 pos = _positionData[i];
                    _textureData[i] = new Vector2(pos.X / texWidth, pos.Y / texHeight);
                }
            }

            _jointCCW[pointIndex] = ccw;

            return xyCount;
        }