internal override void Append(ref Matrix3D matrix) { Vector3D scale = new Vector3D(_cachedScaleXValue, _cachedScaleYValue, _cachedScaleZValue); if (_cachedCenterXValue == 0.0 && _cachedCenterYValue == 0.0 && _cachedCenterZValue == 0.0) { matrix.Scale(scale); } else { matrix.ScaleAt(scale, new Point3D(_cachedCenterXValue, _cachedCenterYValue, _cachedCenterZValue)); } }
internal override void Append(ref Matrix3D matrix) { Vector3D scale = new Vector3D(_cachedScaleXValue, _cachedScaleYValue, _cachedScaleZValue); if (_cachedCenterXValue == 0.0 && _cachedCenterYValue == 0.0 && _cachedCenterZValue == 0.0) { matrix.Scale(scale); } else { matrix.ScaleAt(scale, new Point3D(_cachedCenterXValue, _cachedCenterYValue, _cachedCenterZValue)); } }