/// <summary>
        /// Applies the cutting planes to the model.
        /// </summary>
        /// <param name="model">
        /// The model to be modified (it is also the key to be searched for in the dictionaries).
        /// </param>
        /// <param name="transform">
        /// The transform.
        /// </param>
        private void ApplyCuttingPlanesToModel(GeometryModel3D model, Transform3D transform)
        {
            if (model.Geometry == null)
            {
                return;
            }

            bool updateRequired = this.forceUpdate;

            if (!this.IsEnabled)
            {
                updateRequired = true;
            }

            Geometry3D cutGeometry;
            if (this.CutGeometries.TryGetValue(model, out cutGeometry))
            {
                if (cutGeometry != model.Geometry)
                {
                    updateRequired = true;
                }
            }

            Geometry3D originalGeometry;
            if (!this.OriginalGeometries.TryGetValue(model, out originalGeometry))
            {
                originalGeometry = model.Geometry;
                updateRequired = true;
            }

            this.TempOriginalGeometries.Add(model, originalGeometry);

            if (!updateRequired)
            {
                return;
            }

            var g = originalGeometry as MeshGeometry3D;

            if (this.IsEnabled)
            {
                XbimMeshLayer<WpfMeshGeometry3D, WpfMaterial> layer = model.GetValue(FrameworkElement.TagProperty) as XbimMeshLayer<WpfMeshGeometry3D, WpfMaterial>;
                // todo: bonghi: in the click mechanism the default is to use
                // var frag = layer.Visible.Meshes.Find(hit.VertexIndex1);
                // but there are cases when the new indices created below are not successfully returned from that query
                // data must be added in this stage somehow to add ways to identify the fragment.
                //

                var inverseTransform = transform.Inverse;
                foreach (var cp in this.CuttingPlanes)
                {
                    var p = inverseTransform.Transform(cp.Position);
                    var p2 = inverseTransform.Transform(cp.Position + cp.Normal);
                    var n = p2 - p;

                    // var p = transform.Transform(cp.Position);
                    // var n = transform.Transform(cp.Normal);
                    g = XbimMeshHelper.Cut(g, p, n);
                }
            }

            model.Geometry = g;
            this.TempCutGeometries.Add(model, g);
        }