using System; using System.IO; class Program { static void Main(string[] args) { byte[] bytes = BitConverter.GetBytes(3.14f); // Convert float to bytes MemoryStream stream = new MemoryStream(bytes); // Create a new MemoryStream object from the byte array float myFloat = stream.ReadFloat(); // Read the float from the MemoryStream object Console.WriteLine(myFloat); } }
using System.IO; static class MemoryStreamExtensions { public static float ReadFloat(this MemoryStream stream) { byte[] bytes = new byte[4]; stream.Read(bytes, 0, 4); // Read the next 4 bytes from the stream return BitConverter.ToSingle(bytes, 0); // Convert the bytes to a float value } } class Program { static void Main(string[] args) { byte[] bytes = BitConverter.GetBytes(2.718f); MemoryStream stream = new MemoryStream(bytes); float myFloat = stream.ReadFloat(); System.Console.WriteLine(myFloat); } }This example shows how to extend the MemoryStream class to include a custom ReadFloat() method, which reads the next 4 bytes from the stream and converts them to a float value. The same byte array and MemoryStream object are used from the previous example, but in this case we call the custom ReadFloat() method to read the float value from the stream. This should output "2.718" to the console. Package library: No additional library or package is required to use the MemoryStream class in C#. The class is part of the System.IO namespace, which is included in the .NET Framework and .NET Core libraries.