/// <summary> /// Draw on to the supplied graphics surface against the supplied axes. /// </summary> /// <param name="g">The graphics surface on which to draw.</param> /// <param name="xAxis">The X-Axis to draw against.</param> /// <param name="yAxis">The Y-Axis to draw against.</param> /// <remarks>TODO: block positions may be off by a pixel or so. maybe. Re-think calculations</remarks> public void Draw( Graphics g, PhysicalAxis xAxis, PhysicalAxis yAxis ) { if ( data_==null || data_.GetLength(0) == 0 || data_.GetLength(1) == 0 ) { return; } double worldWidth = xAxis.Axis.WorldMax - xAxis.Axis.WorldMin; double numBlocksHorizontal = worldWidth / this.xStep_; double worldHeight = yAxis.Axis.WorldMax - yAxis.Axis.WorldMin; double numBlocksVertical = worldHeight / this.yStep_; double physicalWidth = xAxis.PhysicalMax.X - xAxis.PhysicalMin.X; double blockWidth = physicalWidth / numBlocksHorizontal; bool wPositive = true; if (blockWidth < 0.0) { wPositive = false; } blockWidth = Math.Abs(blockWidth)+1; double physicalHeight = yAxis.PhysicalMax.Y - yAxis.PhysicalMin.Y; double blockHeight = physicalHeight / numBlocksVertical; bool hPositive = true; if (blockHeight < 0.0) { hPositive = false; } blockHeight = Math.Abs(blockHeight)+1; for (int i=0; i<data_.GetLength(0); ++i) { for (int j=0; j<data_.GetLength(1); ++j) { double wX = (double)j*this.xStep_ + xStart_; double wY = (double)i*this.yStep_ + yStart_; if ( !hPositive ) { wY += yStep_; } if (!wPositive ) { wX += xStep_; } if (this.center_) { wX -= this.xStep_/2.0; wY -= this.yStep_/2.0; } Pen p = new Pen( this.Gradient.GetColor( (data_[i,j]-this.dataMin_)/(this.dataMax_-this.dataMin_) ) ); int x = (int)xAxis.WorldToPhysical(wX,false).X; int y = (int)yAxis.WorldToPhysical(wY,false).Y; g.FillRectangle(p.GetBrush(), x, y, (int)blockWidth, (int)blockHeight); //g.DrawRectangle(Pens.White,x,y,(int)blockWidth,(int)blockHeight); } } }