public void FirstUpdate(GameTime gameTime) { Music.Beat += new EventHandler(Tower.OnBeat); Music.Bar += new EventHandler(OnBar); Tower.ZeroHealth += new EventHandler(GameOver); spawner = new Spawner(); Music.Start(gameTime.TotalRealTime); }
public void FirstUpdate(GameTime gameTime) { Music.Beat += new EventHandler(OnBeat); Music.Start(gameTime.TotalRealTime); spawner = new Spawner(); for (int i = 0; i < 4; i++) { Players[i].IsActive = true; Turrets.Add(new Turret(new Vector2((i % 2 + 1) * 250, (float)Math.Ceiling((double)i / 2) * 250), i)); } }