public void FirstUpdate(GameTime gameTime)
 {
     Music.Beat       += new EventHandler(Tower.OnBeat);
     Music.Bar        += new EventHandler(OnBar);
     Tower.ZeroHealth += new EventHandler(GameOver);
     spawner           = new Spawner();
     Music.Start(gameTime.TotalRealTime);
 }
Beispiel #2
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        public void FirstUpdate(GameTime gameTime)
        {
            Music.Beat += new EventHandler(OnBeat);
            Music.Start(gameTime.TotalRealTime);

            spawner = new Spawner();
            for (int i = 0; i < 4; i++)
            {
                Players[i].IsActive = true;
                Turrets.Add(new Turret(new Vector2((i % 2 + 1) * 250, (float)Math.Ceiling((double)i / 2) * 250), i));
            }
        }