Example #1
0
        /// <summary>
        /// Experimental: http://www.informit.com/articles/article.aspx?p=2438407&seqNum=11
        /// Unfinished.
        /// </summary>
        //private class CommandLineClass
        //{
        //    public string Action { get; set; }
        //    public string AfterAction { get; set; }

        //    public CommandLineClass(string[] arguments)
        //    {
        //        for (int argCounter = 0; argCounter < arguments.Length; argCounter++)
        //        {
        //            switch (argCounter)
        //            {
        //                case 0:
        //                    Action = arguments[0].ToLower();
        //                    break;

        //                default:
        //                    AfterAction += arguments[argCounter];
        //                    break;                            
        //            }
        //        }
        //    }
        //}

        /// <summary>
        /// Lists the initial values of the puzzle file.
        /// </summary>
        /// <param name="xmlPuzzleFile">Test files: @"../../puzzle1.xml", @"../../puzzle2.xml", @"../../MxNpuzzle1.xml", </param>
        private static void TestPrintXmlInitialValues(string xmlPuzzleFile)
        {
            TextReader puzzleStream = OpenPuzzleFile(xmlPuzzleFile);
            XmlPuzzle puzzle = DeserializeXmlPuzzle(puzzleStream);
            Console.WriteLine("\nInitial values: ");
            for (int i = 0; i < puzzle.InitialValues.Cells.Count; i++)
            {
                Console.WriteLine("Row: " + puzzle.InitialValues.Cells[i].Row.ToString() +
                                " Col: " + puzzle.InitialValues.Cells[i].Col.ToString() +
                                " Value: " + puzzle.InitialValues.Cells[i].Value);
            }
        }
Example #2
0
        /// <summary>
        /// Creates a sudoku grid according to the puzzle file params
        /// </summary>
        /// <param name="puzzle"></param>
        public Grid(XmlPuzzle puzzle)
        {
            //TODO error catch for puzzle obj import on grid creation
            if (!(puzzle.Dimensions == null))
            {
                Alphabet = puzzle.Alphabet.Replace("\"", "");

                int MxN = puzzle.Dimensions.Columns * puzzle.Dimensions.Rows;
                GridArr     = new Cell[MxN, MxN];
                SubgridRows = puzzle.Dimensions.Rows;
                SubgridCols = puzzle.Dimensions.Columns;

                AlphabetArr = Alphabet.ToArray();
            }
            else
            {
                Alphabet    = "123456789";
                GridArr     = new Cell[9, 9];
                SubgridRows = 3;
                SubgridCols = 3;
                AlphabetArr = Alphabet.ToArray();
            }
            PuzzleSize = SubgridRows * SubgridCols;


            //Write the alphabet to every cell of the grid.
            for (int row = 0; row < GridArr.GetLength(0); row++)
            {
                for (int col = 0; col < GridArr.GetLength(1); col++)
                {
                    GridArr[row, col] = new Cell(row, col, Alphabet);
                }
            }

            //TODO error catch for puzzle obj
            var initialValues = puzzle.InitialValues.Cells;

            //Overwrite default grid with initial values
            for (int i = 0; i < initialValues.Count; i++)
            {
                GridArr[initialValues[i].Row, initialValues[i].Col] = new Cell(initialValues[i]);
            }

            //Create a list of subgrids
            Subgrids = new List <List <Cell> >(GridArr.GetLength(0));
            for (int colIndex = 0; colIndex < SubgridRows; colIndex++)
            {
                for (int rowIndex = 0; rowIndex < SubgridCols; rowIndex++)
                {
                    Subgrids.Add(GetSubgrid(rowIndex, colIndex));
                }
            }
        }
Example #3
0
        /// <summary>
        /// TODO
        /// </summary>
        /// <param name="reader"></param>
        /// <returns></returns>
        private static XmlPuzzle DeserializeXmlPuzzle(TextReader reader)
        {
            XmlSerializer deserializer = new XmlSerializer(typeof(XmlPuzzle));
            XmlPuzzle xmlData = null;

            try
            {
                var puzzle = deserializer.Deserialize(reader);
                xmlData = (XmlPuzzle)puzzle;
            }
            catch (InvalidOperationException e)
            {
                Console.WriteLine(e.Message);
                Console.WriteLine("Exit code: 3");
                if (errorLogFlag)
                {
                    using (errorLog)
                    {
                        errorLog.Write($"{e.Message}\nExit code: 3"); 
                    }
                }
                Console.ReadLine();
                Environment.Exit(3);
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
                if (errorLogFlag)
                {
                    using (errorLog)
                    {
                        errorLog.Write(e.Message); 
                    }
                }
                Console.ReadLine();
                throw e;
            }
            finally
            {
                reader.Close();
            }

            return xmlData;
        }