Example #1
0
        public static IEffectCompiler CreateEffectCompiler(
            IVirtualFileProvider fileProvider,
            EffectSystem effectSystem = null,
            string packageName        = null,
            EffectCompilationMode effectCompilationMode = EffectCompilationMode.Local,
            bool recordEffectRequested = false,
            TaskSchedulerSelector taskSchedulerSelector = null,
            DatabaseFileProvider database = null)
        {
            EffectCompilerBase compiler = null;

            if ((effectCompilationMode & EffectCompilationMode.Local) != 0)
            {
                // Local allowed and available, let's use that
                compiler = new EffectCompiler(fileProvider)
                {
                    SourceDirectories = { EffectCompilerBase.DefaultSourceShaderFolder },
                };
            }

            // Select database - needed for caching
            var selectedDatabase = database ?? fileProvider as DatabaseFileProvider;

            // Nothing to do remotely
            bool needRemoteCompiler = (compiler == null && (effectCompilationMode & EffectCompilationMode.Remote) != 0);

            if (needRemoteCompiler || recordEffectRequested)
            {
                // Create the object that handles the connection
                var shaderCompilerTarget = new RemoteEffectCompilerClient(packageName);

                if (recordEffectRequested)
                {
                    // Let's notify effect compiler server for each new effect requested
                    effectSystem.EffectUsed += shaderCompilerTarget.NotifyEffectUsed;
                }

                // Use remote only if nothing else was found before (i.e. a local compiler)
                if (needRemoteCompiler)
                {
                    // Create a remote compiler
                    compiler = new RemoteEffectCompiler(fileProvider, selectedDatabase, shaderCompilerTarget);
                }
                else
                {
                    // Otherwise, EffectSystem takes ownership of shaderCompilerTarget
                    shaderCompilerTarget.DisposeBy(effectSystem);
                }
            }

            // Local not possible or allowed, and remote not allowed either => switch back to null compiler
            if (compiler == null)
            {
                compiler = new NullEffectCompiler(fileProvider, selectedDatabase);
            }

            return(new EffectCompilerCache(compiler, selectedDatabase, taskSchedulerSelector));
        }
Example #2
0
 public RemoteEffectCompiler(IVirtualFileProvider fileProvider, DatabaseFileProvider database, RemoteEffectCompilerClient remoteEffectCompilerClient)
 {
     FileProvider  = fileProvider;
     this.database = database;
     this.remoteEffectCompilerClient = remoteEffectCompilerClient;
 }
Example #3
0
 public RemoteEffectCompiler(IVirtualFileProvider fileProvider, RemoteEffectCompilerClient remoteEffectCompilerClient)
 {
     FileProvider = fileProvider;
     this.remoteEffectCompilerClient = remoteEffectCompilerClient;
 }