Example #1
0
    public StarStats CreateStar(Vector3 position, StarConfiguration config, bool isPlayable = false)
    {
        GameObject go        = GameObject.Instantiate(starPrefab, position, Quaternion.identity) as GameObject;
        StarStats  starStats = go.GetComponent <StarStats>();

        if (starStats == null)
        {
            Debug.LogError("StarStats required!");
            return(null);
        }

        starStats.SetConfiguration(config);

        ParticlesPool.Instance.GetParticles((int)(CONST.PARTICLES_COEFFICIENT * starStats.power), go.transform.position, starStats.power);

        if (isPlayable)
        {
            go.AddComponent(typeof(StarController));
            playableStar = starStats;
            playableStar.SetActiveStatus(true);

            if (onSetPlayableStar != null)
            {
                onSetPlayableStar(starStats);
            }
        }
        else
        {
            go.AddComponent(typeof(StarAI));
            allStar.Add(starStats);
        }

        return(starStats);
    }
Example #2
0
 public void CopyConfig(StarConfiguration config)
 {
     _power        = config.power;
     _gravityAxis  = config.gravityAxis;
     _starColor    = config.starColor;
     _disableColor = config.disableColor;
     _changeSpeed  = config.changeSpeed;
 }
 public void CopyConfig(StarConfiguration config)
 {
     _power = config.power;
     _gravityAxis = config.gravityAxis;
     _starColor = config.starColor;
     _disableColor = config.disableColor;
     _changeSpeed = config.changeSpeed;
 }
Example #4
0
 public void SetConfiguration(StarConfiguration config)
 {
     starConfig.CopyConfig(config);
     Init();
 }
Example #5
0
 public void SetConfiguration(StarConfiguration config)
 {
     starConfig.CopyConfig(config);
     Init();
 }