internal Result GetGameCoordinatorServerLogin(ref SteamDatagramGameCoordinatorServerLogin pLoginInfo, ref int pcbSignedBlob, IntPtr pBlob)
        {
            var returnValue = _GetGameCoordinatorServerLogin(Self, ref pLoginInfo, ref pcbSignedBlob, pBlob);

            return(returnValue);
        }
 public static EResult GetGameCoordinatorServerLogin(out SteamDatagramGameCoordinatorServerLogin pLoginInfo, out int pcbSignedBlob, IntPtr pBlob)
 {
     InteropHelp.TestIfAvailableGameServer();
     return(NativeMethods.ISteamNetworkingSockets_GetGameCoordinatorServerLogin(CSteamGameServerAPIContext.GetSteamNetworkingSockets(), out pLoginInfo, out pcbSignedBlob, pBlob));
 }
 private static extern Result _GetGameCoordinatorServerLogin(IntPtr self, ref SteamDatagramGameCoordinatorServerLogin pLoginInfo, ref int pcbSignedBlob, IntPtr pBlob);