internal Result GetGameCoordinatorServerLogin(ref SteamDatagramGameCoordinatorServerLogin pLoginInfo, ref int pcbSignedBlob, IntPtr pBlob) { var returnValue = _GetGameCoordinatorServerLogin(Self, ref pLoginInfo, ref pcbSignedBlob, pBlob); return(returnValue); }
public static EResult GetGameCoordinatorServerLogin(out SteamDatagramGameCoordinatorServerLogin pLoginInfo, out int pcbSignedBlob, IntPtr pBlob) { InteropHelp.TestIfAvailableGameServer(); return(NativeMethods.ISteamNetworkingSockets_GetGameCoordinatorServerLogin(CSteamGameServerAPIContext.GetSteamNetworkingSockets(), out pLoginInfo, out pcbSignedBlob, pBlob)); }
private static extern Result _GetGameCoordinatorServerLogin(IntPtr self, ref SteamDatagramGameCoordinatorServerLogin pLoginInfo, ref int pcbSignedBlob, IntPtr pBlob);