Example #1
0
 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to exit" message box.
 /// </summary>
 void ConfirmExitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.Game.Exit();
 }
Example #2
0
 /// <summary>
 /// Event handler for when the Options menu entry is selected.
 /// </summary>
 void CreditsMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     ScreenManager.AddScreen(new CreditsScreen(), e.PlayerIndex);
 }
Example #3
0
 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to exit" message box.
 /// </summary>
 void GameOverMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     GamePad.SetVibration(PlayerIndex.One, 0.0f, 0.0f);// Stop controller from rumbling
     LoadingScreen.Load(screenManager, false, null, new BackgroundScreen("Menus/gamemenu_final"), new MainMenuScreen());
 }
Example #4
0
 public void RestartLevelMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     level.player.resetStats();
     level.changeLevel();
     ExitScreen();
 }
Example #5
0
 /// <summary>
 /// Event handler for when the user selects ok on the "are you sure
 /// you want to quit" message box. This uses the loading screen to
 /// transition from the game back to the main menu screen.
 /// </summary>
 void ConfirmQuitMessageBoxAccepted(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, null, new BackgroundScreen("Menus/gamemenu_final"),
                        new MainMenuScreen());
 }
Example #6
0
 void ContinueMenuEntrySelected(object sender, PlayerIndexEventArgs e)
 {
     LoadingScreen.Load(ScreenManager, false, e.PlayerIndex, new BackgroundScreen("Menus/gamemenu_final"), new MainMenuScreen());
 }