//protected override void OnSaveInstanceState(Bundle outState) //{ // outState.PutSerializable("cityList", myCities.; // base.OnSaveInstanceState(outState); //} protected override void OnStop() { base.OnStop(); //save the saved instance state _savedInstance = new ListWrapper { theList = myCities }; }
public RoomEntityInstance() { Tracks = new ListWrapper <TrackDTO>(); Users = new ListWrapper <ServerUserModel>(); TemporaryRoomHelper = new RoomHelper(Users); TimeLeftReached += TimeReachedZero; Users.AfterUpdate += UsersOnAfterUpdate; }
public static void saveList(List <HenInfo> list) { ListWrapper wraper = new ListWrapper(list); string json = JsonUtility.ToJson(wraper); PlayerPrefs.SetString(HEN_STATS_SAVE_KEY, json); PlayerPrefs.SetInt(STATS_VERSION_NUMBER_KEY, HenInfo.VERSION_NUMBER); }
public static string ListToJson <T>(List <T> list) { ListWrapper <T> wrapper = new ListWrapper <T>() { list = list }; return(JsonUtility.ToJson(wrapper)); }
View CreateClass(Type type) { // Instantiate view var view = (View)Activator.CreateInstance(type); //_curView.X = Pos.Center (); //_curView.Y = Pos.Center (); view.Width = Dim.Percent(75); view.Height = Dim.Percent(75); // Set the colorscheme to make it stand out view.ColorScheme = Colors.Base; // If the view supports a Text property, set it so we have something to look at if (view.GetType().GetProperty("Text") != null) { try { view.GetType().GetProperty("Text")?.GetSetMethod()?.Invoke(view, new [] { ustring.Make("Test Text") }); } catch (TargetInvocationException e) { MessageBox.ErrorQuery("Exception", e.InnerException.Message, "Ok"); view = null; } } // If the view supports a Title property, set it so we have something to look at if (view != null && view.GetType().GetProperty("Title") != null) { view?.GetType().GetProperty("Title")?.GetSetMethod()?.Invoke(view, new [] { ustring.Make("Test Title") }); } // If the view supports a Source property, set it so we have something to look at if (view != null && view.GetType().GetProperty("Source") != null && view.GetType().GetProperty("Source").PropertyType == typeof(Terminal.Gui.IListDataSource)) { var source = new ListWrapper(new List <ustring> () { ustring.Make("Test Text #1"), ustring.Make("Test Text #2"), ustring.Make("Test Text #3") }); view?.GetType().GetProperty("Source")?.GetSetMethod()?.Invoke(view, new [] { source }); } // Set Settings _computedCheckBox.Checked = view.LayoutStyle == LayoutStyle.Computed; // Add _hostPane.Add(view); //DimPosChanged (); _hostPane.LayoutSubviews(); _hostPane.Clear(); _hostPane.SetNeedsDisplay(); UpdateSettings(view); UpdateTitle(view); view.LayoutComplete += LayoutCompleteHandler; return(view); }
public static List <T> FromJsonList <T>(string json) { ListWrapper <T> wrapper = JsonUtility.FromJson <ListWrapper <T> >(json); if (wrapper == null) { return(null); } return(wrapper.Generations); }
public void Data_given_as_ListWrapper___OK() { var sut = new SwingingDoorCompression(1d); var data = new ListWrapper <DataPoint>(RawDataForTrend().ToList()); var expected = ExpectedForTrend().ToList(); var actual = sut.Process(data).ToArray(); CollectionAssert.AreEqual(expected, actual); }
public void List_is_not_null___OK() { var list = new List <int> { 0, 1, 2 }; var actual = new ListWrapper <int>(list); Assert.IsNotNull(actual); }
/// <summary> /// Converts into an array of undividable components (<seealso cref="FileLeaf"/>). /// </summary> /// <returns>Array of undividable (most promitive) components</returns> public override FileComponent[] DisassemblyIntoLeafs() { ListWrapper <FileComponent> leafs = new ListWrapper <FileComponent>(); foreach (var component in components) { leafs.Append(component.DisassemblyIntoLeafs()); } return(leafs.ToArray()); }
private static void SaveData(SortedList <int, TopPlayerData> data) { var wrappedData = new ListWrapper { List = data.Select(pair => pair.Value).ToList() }; var dataString = JsonUtility.ToJson(wrappedData); PlayerPrefs.SetString(DATA_KEY, dataString); PlayerPrefs.Save(); }
public static string ListToJson <T>(List <T> list) { ListWrapper <T> wrapper = new ListWrapper <T>(); wrapper.list = list; string json = JsonUtility.ToJson(wrapper); json = json.Remove(0, 8); json = json.Remove(json.Length - 1); return(json); }
public void Save() { if (PointCorrespondences.Count > 0) { ListWrapper serializableList = new ListWrapper(); serializableList.data = PointCorrespondences; string jsonString = JsonUtility.ToJson(serializableList); File.WriteAllText(filename, jsonString); Debug.Log("SAVED CORRESPONDENCES: " + filename); } }
public void Set___OK() { var list = new List <int> { 0, 1, 2 }; var sut = new ListWrapper <int>(list); sut[2] = 42; Assert.AreEqual(42, list[2]); }
public void Get___OK() { var list = new List <int> { 0, 1, 2 }; var sut = new ListWrapper <int>(list); int actual = sut[1]; Assert.AreEqual(list[1], actual); }
public void Data_given_as_ListWrapper___OK(double compressionDeviation, IEnumerable <DataPoint> rawData, IEnumerable <DataPoint> expectedData) { var sut = new SwingingDoorCompression(compressionDeviation); var data = new ListWrapper <DataPoint>(rawData.ToList()); var expected = expectedData.ToList(); var actual = sut.Process(data).ToArray(); Print(expected, "expected"); Print(actual, "actual"); CollectionAssert.AreEqual(expected, actual); }
static void ShowUnknownObject(object obj, string caption) { using (Form form = new Form()) using (PropertyGrid grid = new PropertyGrid()) { form.Text = caption; grid.Dock = DockStyle.Fill; form.Controls.Add(grid); grid.SelectedObject = ListWrapper.Wrap(obj); Application.Run(form); } }
private void ExportTo(string output, bool isAsset) { if (EditingInstance?.PropName != null) { ListWrapper <BoardDescriptorGeneralXml> currentFile; if (File.Exists(output)) { currentFile = DefaultXmlDeserialize <ListWrapper <BoardDescriptorGeneralXml> >(File.ReadAllText(output), (x, y) => currentFile = new ListWrapper <BoardDescriptorGeneralXml>()); } else { currentFile = new ListWrapper <BoardDescriptorGeneralXml>(); } var targetLayoutName = EditingInstance.SaveName; var assetId = EditingInstance.PropName.Split('.')[0]; if (isAsset && targetLayoutName.StartsWith($"{assetId}/")) { targetLayoutName = targetLayoutName.Split("/".ToCharArray(), 2)[1]; } assetId += "."; var exportableLayouts = new ListWrapper <BoardDescriptorGeneralXml> { listVal = currentFile.listVal .Where(x => x.SaveName != targetLayoutName) .Concat(new BoardDescriptorGeneralXml[] { CloneViaXml(EditingInstance) }.Select(x => { x.SaveName = targetLayoutName; return(x); })) .ToList() }; File.WriteAllText(output, DefaultXmlSerialize(exportableLayouts)); WTSPropLayoutData.Instance.ReloadAllPropsConfigurations(); K45DialogControl.ShowModal( new K45DialogControl.BindProperties { title = WriteTheSignsMod.Instance.SimpleName, message = string.Format(Locale.Get("K45_WTS_SAVESUCCESSFULLAT"), output), showButton1 = true, textButton1 = Locale.Get("K45_CMNS_GOTO_FILELOC"), showButton2 = true, textButton2 = Locale.Get("EXCEPTION_OK"), } , (x) => { if (x == 1) { ColossalFramework.Utils.OpenInFileBrowser(output); return(false); } return(true); });; } }
void Start() { solver = new NelderMead(calculateCoordsFromTransformEntries(ref TransformsToOptimize), distanceCost, 0.001f); filename = Directory.GetParent(Application.dataPath).FullName + "/" + gameObject.name + " DisplayCalibration.txt"; if (File.Exists(filename)) { string calibrationData = File.ReadAllText(filename); ListWrapper serializableList = JsonUtility.FromJson <ListWrapper>(calibrationData); PointCorrespondences = serializableList.data; } }
private string[] filterPathsByRegex(string[] filePaths) { ListWrapper <string> mathes = new ListWrapper <string>(); foreach (string filePath in filePaths) { if (RegexWrapper.IsMatch(filePath, this.rule)) { mathes.AddBack(filePath); } } return(mathes.ToArray()); }
/// <summary> /// Loads the calibration file specified by the inputCalibrationFile field, which /// </summary> public void LoadCalibration() { if (!Application.isPlaying) { Debug.LogError("For safety, calibrations cannot be loaded at edit-time. " + "Enter play mode to load a calibration.", this); return; } if (string.IsNullOrEmpty(inputCalibrationFile)) { Debug.LogError("inputCalibrationFile field is null or empty; cannot load " + "a calibration file.", this); } var inputFile = inputFilePath; if (File.Exists(inputFile)) { string calibrationData = File.ReadAllText(inputFile); ListWrapper <CalibrationComponent> serializableList = JsonUtility.FromJson <ListWrapper <CalibrationComponent> >(calibrationData); foreach (CalibrationComponent calib in serializableList.list) { Transform componentTransform = calibratedComponents[calib.name]; componentTransform.localPosition = calib.localPose.position; componentTransform.localRotation = calib.localPose.rotation; componentTransform.localScale = calib.localScale; CalibrationDeformer deformer = componentTransform.GetComponent <CalibrationDeformer>(); if (deformer != null) { deformer.vertexIndices = calib.vertexIndices; deformer.controlPoints = calib.controlPoints; } } ARRaytracer[] raytracers = GetComponentsInChildren <ARRaytracer>(); foreach (ARRaytracer raytracer in raytracers) { raytracer.ScheduleCreateDistortionMesh(); } Debug.Log("Headset calibration successfully loaded from " + inputCalibrationFile); } else { Debug.LogWarning("No calibration exists for: " + inputFile + "; no calibration " + "was loaded."); } }
/// <summary> /// Retrieves a list of items associated with the provided key. /// </summary> public IList this[object key] { get { object obj = m_ht[key]; ListWrapper wrapper = obj as ListWrapper; if (wrapper != null) { return(wrapper.List); } ArrayList al = obj != null ? new ArrayList { obj } : s_empty_List; return(al); } }
/// <summary> /// banner /// </summary> public void carousel() { var carousellist = from p in db.homebanners where p.status == 1 select p; ListcarouselInd.DataSource = carousellist; ListcarouselInd.DataBind(); ListWrapper.DataSource = carousellist; ListWrapper.DataBind(); Imagebannerdef.ImageUrl = "../../images/banner/P1110148.jpg"; }
public static void ListToJson <T>(string path, List <T> _list) { string json = ""; ListWrapper <T> w = new ListWrapper <T> { _list = _list }; json = JsonUtility.ToJson(w); StreamWriter file = new StreamWriter(path); file.Write(json); file.Close(); }
public void TestMyContractListAsMember() { var obj = new ListWrapper { MyContractList = new MyContractList { "abc" } }; var clone = Serializer.DeepClone(obj); Assert.IsNull(clone.BasicList); Assert.IsNull(clone.MyList); Assert.AreEqual(1, clone.MyContractList.Count); Assert.AreEqual("abc", clone.MyContractList[0]); }
public void TestBasicListAsMember() { var obj = new ListWrapper { BasicList = new List <string> { "abc" } }; var clone = Serializer.DeepClone(obj); Assert.Null(clone.MyList); Assert.Null(clone.MyContractList); Assert.Single(clone.BasicList); Assert.Equal("abc", clone.BasicList[0]); }
// Use this for initialization void Awake() { if (!initialized) { initialized = true; Inventory = new ListWrapper(); //monsterScript DefaultMonster = ScriptableObject.CreateInstance<monsterScript>(); //monsterScript DefaultMonster = new monsterScript(); //DefaultMonster.Awake(); //AddMonster(DefaultMonster); monsterScript DefaultMonster = gameObject.AddComponent(typeof(monsterScript)) as monsterScript; DefaultMonster.type = monsterScript.Type.Char_Star; AddMonseter(DefaultMonster); } }
private void ToJson(string path) { Debug.Log(_MyShotSpots.Count); string json = ""; ListWrapper w = new ListWrapper { spot = _MyShotSpots }; json = JsonUtility.ToJson(w); StreamWriter file = new StreamWriter(path); file.Write(json); file.Close(); }
public void PopulateCityList(List <ResponseCurrent.RootObject> aList) { //myCities.Clear(); myCities = aList; LVCity.ClearChoices(); LVCity.Adapter = new DataAdapterCurrent(this, myCities); //save the saved instance state _savedInstance = new ListWrapper { theList = myCities }; }
public static List <T> GetJsonList <T>(string json) { try { var sb = new StringBuilder(); string newJson = sb.Append("{").Append("\"list\":").Append(json).Append("}").ToString(); ListWrapper <T> wrapper = JsonUtility.FromJson <ListWrapper <T> >(newJson); return(wrapper.list); } catch { Debug.LogError((typeof(T).Name)); return(null); } }
void C() { List <int> a = new List <int>(); a.Add(1); a.Add(2); ListWrapper b = new ListWrapper(); b.vs = a; string json = JsonUtility.ToJson(b); print(json); List <int> c = new List <int>(); JsonUtility.FromJsonOverwrite(json, c); }
public void Initialize(int areaSize) { columns = new ListWrapper[areaSize*areaSize]; for (int c=0; c<columns.Length; c++) { columns[c] = new ListWrapper(); columns[c].list = new List<byte>(); } grass = new ListWrapper[areaSize]; for (int c=0; c<grass.Length; c++) { grass[c] = new ListWrapper(); grass[c].list = new List<byte>(); } initialized = true; size = areaSize; }
// ********* AUTOGENERATED ********* private void DummyFunctionMixedListDictionaryFwdDeclareAOT() { IList<IDictionary<string, int>> toCreate217 = new List<IDictionary<string, int>>(); IList<IDictionary<string, object>> toCreate218 = new List<IDictionary<string, object>>(); ListWrapper<IDictionary<string, int>, IDictionary<string, object>> print219 = new ListWrapper<IDictionary<string, int>, IDictionary<string, object>>(toCreate218); ListWrapper<IDictionary<string, object>, IDictionary<string, int>> print220 = new ListWrapper<IDictionary<string, object>, IDictionary<string, int>>(toCreate217); ListWrapper<IDictionary<string, int>, IDictionary<string, int>> print221 = new ListWrapper<IDictionary<string, int>, IDictionary<string, int>>(toCreate217); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print219.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print220.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print221.Count); IDictionary<string, IList<int>> toCreate221 = new Dictionary<string, IList<int>>(); IDictionary<string, IList<object>> toCreate222 = new Dictionary<string, IList<object>>(); DictionaryWrapper<IList<int>, IList<object>> print223 = new DictionaryWrapper<IList<int>, IList<object>>(toCreate222); DictionaryWrapper<IList<object>, IList<int>> print224 = new DictionaryWrapper<IList<object>, IList<int>>(toCreate221); DictionaryWrapper<IList<int>, IList<int>> print225 = new DictionaryWrapper<IList<int>, IList<int>>(toCreate221); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print223.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print224.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print225.Count); IList<IDictionary<string, float>> toCreate226 = new List<IDictionary<string, float>>(); IList<IDictionary<string, object>> toCreate227 = new List<IDictionary<string, object>>(); ListWrapper<IDictionary<string, float>, IDictionary<string, object>> print228 = new ListWrapper<IDictionary<string, float>, IDictionary<string, object>>(toCreate227); ListWrapper<IDictionary<string, object>, IDictionary<string, float>> print229 = new ListWrapper<IDictionary<string, object>, IDictionary<string, float>>(toCreate226); ListWrapper<IDictionary<string, float>, IDictionary<string, float>> print230 = new ListWrapper<IDictionary<string, float>, IDictionary<string, float>>(toCreate226); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print228.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print229.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print230.Count); IDictionary<string, IList<float>> toCreate230 = new Dictionary<string, IList<float>>(); IDictionary<string, IList<object>> toCreate231 = new Dictionary<string, IList<object>>(); DictionaryWrapper<IList<float>, IList<object>> print232 = new DictionaryWrapper<IList<float>, IList<object>>(toCreate231); DictionaryWrapper<IList<object>, IList<float>> print233 = new DictionaryWrapper<IList<object>, IList<float>>(toCreate230); DictionaryWrapper<IList<float>, IList<float>> print234 = new DictionaryWrapper<IList<float>, IList<float>>(toCreate230); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print232.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print233.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print234.Count); IList<IDictionary<string, double>> toCreate235 = new List<IDictionary<string, double>>(); IList<IDictionary<string, object>> toCreate236 = new List<IDictionary<string, object>>(); ListWrapper<IDictionary<string, double>, IDictionary<string, object>> print237 = new ListWrapper<IDictionary<string, double>, IDictionary<string, object>>(toCreate236); ListWrapper<IDictionary<string, object>, IDictionary<string, double>> print238 = new ListWrapper<IDictionary<string, object>, IDictionary<string, double>>(toCreate235); ListWrapper<IDictionary<string, double>, IDictionary<string, double>> print239 = new ListWrapper<IDictionary<string, double>, IDictionary<string, double>>(toCreate235); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print237.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print238.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print239.Count); IDictionary<string, IList<double>> toCreate239 = new Dictionary<string, IList<double>>(); IDictionary<string, IList<object>> toCreate240 = new Dictionary<string, IList<object>>(); DictionaryWrapper<IList<double>, IList<object>> print241 = new DictionaryWrapper<IList<double>, IList<object>>(toCreate240); DictionaryWrapper<IList<object>, IList<double>> print242 = new DictionaryWrapper<IList<object>, IList<double>>(toCreate239); DictionaryWrapper<IList<double>, IList<double>> print243 = new DictionaryWrapper<IList<double>, IList<double>>(toCreate239); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print241.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print242.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print243.Count); IList<IDictionary<string, long>> toCreate244 = new List<IDictionary<string, long>>(); IList<IDictionary<string, object>> toCreate245 = new List<IDictionary<string, object>>(); ListWrapper<IDictionary<string, long>, IDictionary<string, object>> print246 = new ListWrapper<IDictionary<string, long>, IDictionary<string, object>>(toCreate245); ListWrapper<IDictionary<string, object>, IDictionary<string, long>> print247 = new ListWrapper<IDictionary<string, object>, IDictionary<string, long>>(toCreate244); ListWrapper<IDictionary<string, long>, IDictionary<string, long>> print248 = new ListWrapper<IDictionary<string, long>, IDictionary<string, long>>(toCreate244); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print246.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print247.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print248.Count); IDictionary<string, IList<long>> toCreate248 = new Dictionary<string, IList<long>>(); IDictionary<string, IList<object>> toCreate249 = new Dictionary<string, IList<object>>(); DictionaryWrapper<IList<long>, IList<object>> print250 = new DictionaryWrapper<IList<long>, IList<object>>(toCreate249); DictionaryWrapper<IList<object>, IList<long>> print251 = new DictionaryWrapper<IList<object>, IList<long>>(toCreate248); DictionaryWrapper<IList<long>, IList<long>> print252 = new DictionaryWrapper<IList<long>, IList<long>>(toCreate248); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print250.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print251.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print252.Count); IList<IDictionary<string, string>> toCreate253 = new List<IDictionary<string, string>>(); IList<IDictionary<string, object>> toCreate254 = new List<IDictionary<string, object>>(); ListWrapper<IDictionary<string, string>, IDictionary<string, object>> print255 = new ListWrapper<IDictionary<string, string>, IDictionary<string, object>>(toCreate254); ListWrapper<IDictionary<string, object>, IDictionary<string, string>> print256 = new ListWrapper<IDictionary<string, object>, IDictionary<string, string>>(toCreate253); ListWrapper<IDictionary<string, string>, IDictionary<string, string>> print257 = new ListWrapper<IDictionary<string, string>, IDictionary<string, string>>(toCreate253); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print255.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print256.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print257.Count); IDictionary<string, IList<string>> toCreate257 = new Dictionary<string, IList<string>>(); IDictionary<string, IList<object>> toCreate258 = new Dictionary<string, IList<object>>(); DictionaryWrapper<IList<string>, IList<object>> print259 = new DictionaryWrapper<IList<string>, IList<object>>(toCreate258); DictionaryWrapper<IList<object>, IList<string>> print260 = new DictionaryWrapper<IList<object>, IList<string>>(toCreate257); DictionaryWrapper<IList<string>, IList<string>> print261 = new DictionaryWrapper<IList<string>, IList<string>>(toCreate257); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print259.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print260.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print261.Count); IList<IDictionary<string, DateTime>> toCreate262 = new List<IDictionary<string, DateTime>>(); IList<IDictionary<string, object>> toCreate263 = new List<IDictionary<string, object>>(); ListWrapper<IDictionary<string, DateTime>, IDictionary<string, object>> print264 = new ListWrapper<IDictionary<string, DateTime>, IDictionary<string, object>>(toCreate263); ListWrapper<IDictionary<string, object>, IDictionary<string, DateTime>> print265 = new ListWrapper<IDictionary<string, object>, IDictionary<string, DateTime>>(toCreate262); ListWrapper<IDictionary<string, DateTime>, IDictionary<string, DateTime>> print266 = new ListWrapper<IDictionary<string, DateTime>, IDictionary<string, DateTime>>(toCreate262); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print264.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print265.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print266.Count); IDictionary<string, IList<DateTime>> toCreate266 = new Dictionary<string, IList<DateTime>>(); IDictionary<string, IList<object>> toCreate267 = new Dictionary<string, IList<object>>(); DictionaryWrapper<IList<DateTime>, IList<object>> print268 = new DictionaryWrapper<IList<DateTime>, IList<object>>(toCreate267); DictionaryWrapper<IList<object>, IList<DateTime>> print269 = new DictionaryWrapper<IList<object>, IList<DateTime>>(toCreate266); DictionaryWrapper<IList<DateTime>, IList<DateTime>> print270 = new DictionaryWrapper<IList<DateTime>, IList<DateTime>>(toCreate266); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print268.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print269.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print270.Count); IList<IList<IDictionary<string, int>>> toCreate271 = new List<IList<IDictionary<string, int>>>(); IList<IList<IDictionary<string, object>>> toCreate272 = new List<IList<IDictionary<string, object>>>(); ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, object>>> print273 = new ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, object>>>(toCreate272); ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, int>>> print274 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, int>>>(toCreate271); ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, int>>> print275 = new ListWrapper<IList<IDictionary<string, int>>, IList<IDictionary<string, int>>>(toCreate271); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print273.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print274.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print275.Count); IDictionary<string, IDictionary<string,IList<int>>> toCreate275 = new Dictionary<string, IDictionary<string,IList<int>>>(); IDictionary<string, IDictionary<string,IList<object>>> toCreate276 = new Dictionary<string, IDictionary<string,IList<object>>>(); DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<object>>> print277 = new DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<object>>>(toCreate276); DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<int>>> print278 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<int>>>(toCreate275); DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<int>>> print279 = new DictionaryWrapper<IDictionary<string,IList<int>>, IDictionary<string,IList<int>>>(toCreate275); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print277.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print278.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print279.Count); IList<IList<IDictionary<string, float>>> toCreate280 = new List<IList<IDictionary<string, float>>>(); IList<IList<IDictionary<string, object>>> toCreate281 = new List<IList<IDictionary<string, object>>>(); ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, object>>> print282 = new ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, object>>>(toCreate281); ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, float>>> print283 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, float>>>(toCreate280); ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, float>>> print284 = new ListWrapper<IList<IDictionary<string, float>>, IList<IDictionary<string, float>>>(toCreate280); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print282.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print283.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print284.Count); IDictionary<string, IDictionary<string,IList<float>>> toCreate284 = new Dictionary<string, IDictionary<string,IList<float>>>(); IDictionary<string, IDictionary<string,IList<object>>> toCreate285 = new Dictionary<string, IDictionary<string,IList<object>>>(); DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<object>>> print286 = new DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<object>>>(toCreate285); DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<float>>> print287 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<float>>>(toCreate284); DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<float>>> print288 = new DictionaryWrapper<IDictionary<string,IList<float>>, IDictionary<string,IList<float>>>(toCreate284); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print286.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print287.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print288.Count); IList<IList<IDictionary<string, double>>> toCreate289 = new List<IList<IDictionary<string, double>>>(); IList<IList<IDictionary<string, object>>> toCreate290 = new List<IList<IDictionary<string, object>>>(); ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, object>>> print291 = new ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, object>>>(toCreate290); ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, double>>> print292 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, double>>>(toCreate289); ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, double>>> print293 = new ListWrapper<IList<IDictionary<string, double>>, IList<IDictionary<string, double>>>(toCreate289); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print291.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print292.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print293.Count); IDictionary<string, IDictionary<string,IList<double>>> toCreate293 = new Dictionary<string, IDictionary<string,IList<double>>>(); IDictionary<string, IDictionary<string,IList<object>>> toCreate294 = new Dictionary<string, IDictionary<string,IList<object>>>(); DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<object>>> print295 = new DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<object>>>(toCreate294); DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<double>>> print296 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<double>>>(toCreate293); DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<double>>> print297 = new DictionaryWrapper<IDictionary<string,IList<double>>, IDictionary<string,IList<double>>>(toCreate293); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print295.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print296.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print297.Count); IList<IList<IDictionary<string, long>>> toCreate298 = new List<IList<IDictionary<string, long>>>(); IList<IList<IDictionary<string, object>>> toCreate299 = new List<IList<IDictionary<string, object>>>(); ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, object>>> print300 = new ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, object>>>(toCreate299); ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, long>>> print301 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, long>>>(toCreate298); ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, long>>> print302 = new ListWrapper<IList<IDictionary<string, long>>, IList<IDictionary<string, long>>>(toCreate298); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print300.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print301.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print302.Count); IDictionary<string, IDictionary<string,IList<long>>> toCreate302 = new Dictionary<string, IDictionary<string,IList<long>>>(); IDictionary<string, IDictionary<string,IList<object>>> toCreate303 = new Dictionary<string, IDictionary<string,IList<object>>>(); DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<object>>> print304 = new DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<object>>>(toCreate303); DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<long>>> print305 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<long>>>(toCreate302); DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<long>>> print306 = new DictionaryWrapper<IDictionary<string,IList<long>>, IDictionary<string,IList<long>>>(toCreate302); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print304.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print305.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print306.Count); IList<IList<IDictionary<string, string>>> toCreate307 = new List<IList<IDictionary<string, string>>>(); IList<IList<IDictionary<string, object>>> toCreate308 = new List<IList<IDictionary<string, object>>>(); ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, object>>> print309 = new ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, object>>>(toCreate308); ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, string>>> print310 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, string>>>(toCreate307); ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, string>>> print311 = new ListWrapper<IList<IDictionary<string, string>>, IList<IDictionary<string, string>>>(toCreate307); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print309.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print310.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print311.Count); IDictionary<string, IDictionary<string,IList<string>>> toCreate311 = new Dictionary<string, IDictionary<string,IList<string>>>(); IDictionary<string, IDictionary<string,IList<object>>> toCreate312 = new Dictionary<string, IDictionary<string,IList<object>>>(); DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<object>>> print313 = new DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<object>>>(toCreate312); DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<string>>> print314 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<string>>>(toCreate311); DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<string>>> print315 = new DictionaryWrapper<IDictionary<string,IList<string>>, IDictionary<string,IList<string>>>(toCreate311); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print313.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print314.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print315.Count); IList<IList<IDictionary<string, DateTime>>> toCreate316 = new List<IList<IDictionary<string, DateTime>>>(); IList<IList<IDictionary<string, object>>> toCreate317 = new List<IList<IDictionary<string, object>>>(); ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, object>>> print318 = new ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, object>>>(toCreate317); ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, DateTime>>> print319 = new ListWrapper<IList<IDictionary<string, object>>, IList<IDictionary<string, DateTime>>>(toCreate316); ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, DateTime>>> print320 = new ListWrapper<IList<IDictionary<string, DateTime>>, IList<IDictionary<string, DateTime>>>(toCreate316); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print318.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print319.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print320.Count); IDictionary<string, IDictionary<string,IList<DateTime>>> toCreate320 = new Dictionary<string, IDictionary<string,IList<DateTime>>>(); IDictionary<string, IDictionary<string,IList<object>>> toCreate321 = new Dictionary<string, IDictionary<string,IList<object>>>(); DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<object>>> print322 = new DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<object>>>(toCreate321); DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<DateTime>>> print323 = new DictionaryWrapper<IDictionary<string,IList<object>>, IDictionary<string,IList<DateTime>>>(toCreate320); DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<DateTime>>> print324 = new DictionaryWrapper<IDictionary<string,IList<DateTime>>, IDictionary<string,IList<DateTime>>>(toCreate320); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print322.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print323.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print324.Count); IList<IList<IDictionary<string,IDictionary<string, int>>>> toCreate325 = new List<IList<IDictionary<string,IDictionary<string, int>>>>(); IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate326 = new List<IList<IDictionary<string,IDictionary<string, object>>>>(); ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, object>>>> print327 = new ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate326); ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, int>>>> print328 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, int>>>>(toCreate325); ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, int>>>> print329 = new ListWrapper<IList<IDictionary<string,IDictionary<string, int>>>, IList<IDictionary<string,IDictionary<string, int>>>>(toCreate325); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print327.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print328.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print329.Count); IDictionary<string, IDictionary<string,IList<IList<int>>>> toCreate329 = new Dictionary<string, IDictionary<string,IList<IList<int>>>>(); IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate330 = new Dictionary<string, IDictionary<string,IList<IList<object>>>>(); DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<object>>>> print331 = new DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<object>>>>(toCreate330); DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<int>>>> print332 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<int>>>>(toCreate329); DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<int>>>> print333 = new DictionaryWrapper<IDictionary<string,IList<IList<int>>>, IDictionary<string,IList<IList<int>>>>(toCreate329); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print331.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print332.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print333.Count); IList<IList<IDictionary<string,IDictionary<string, float>>>> toCreate334 = new List<IList<IDictionary<string,IDictionary<string, float>>>>(); IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate335 = new List<IList<IDictionary<string,IDictionary<string, object>>>>(); ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, object>>>> print336 = new ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate335); ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, float>>>> print337 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, float>>>>(toCreate334); ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, float>>>> print338 = new ListWrapper<IList<IDictionary<string,IDictionary<string, float>>>, IList<IDictionary<string,IDictionary<string, float>>>>(toCreate334); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print336.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print337.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print338.Count); IDictionary<string, IDictionary<string,IList<IList<float>>>> toCreate338 = new Dictionary<string, IDictionary<string,IList<IList<float>>>>(); IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate339 = new Dictionary<string, IDictionary<string,IList<IList<object>>>>(); DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<object>>>> print340 = new DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<object>>>>(toCreate339); DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<float>>>> print341 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<float>>>>(toCreate338); DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<float>>>> print342 = new DictionaryWrapper<IDictionary<string,IList<IList<float>>>, IDictionary<string,IList<IList<float>>>>(toCreate338); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print340.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print341.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print342.Count); IList<IList<IDictionary<string,IDictionary<string, double>>>> toCreate343 = new List<IList<IDictionary<string,IDictionary<string, double>>>>(); IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate344 = new List<IList<IDictionary<string,IDictionary<string, object>>>>(); ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, object>>>> print345 = new ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate344); ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, double>>>> print346 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, double>>>>(toCreate343); ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, double>>>> print347 = new ListWrapper<IList<IDictionary<string,IDictionary<string, double>>>, IList<IDictionary<string,IDictionary<string, double>>>>(toCreate343); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print345.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print346.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print347.Count); IDictionary<string, IDictionary<string,IList<IList<double>>>> toCreate347 = new Dictionary<string, IDictionary<string,IList<IList<double>>>>(); IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate348 = new Dictionary<string, IDictionary<string,IList<IList<object>>>>(); DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<object>>>> print349 = new DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<object>>>>(toCreate348); DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<double>>>> print350 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<double>>>>(toCreate347); DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<double>>>> print351 = new DictionaryWrapper<IDictionary<string,IList<IList<double>>>, IDictionary<string,IList<IList<double>>>>(toCreate347); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print349.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print350.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print351.Count); IList<IList<IDictionary<string,IDictionary<string, long>>>> toCreate352 = new List<IList<IDictionary<string,IDictionary<string, long>>>>(); IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate353 = new List<IList<IDictionary<string,IDictionary<string, object>>>>(); ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, object>>>> print354 = new ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate353); ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, long>>>> print355 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, long>>>>(toCreate352); ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, long>>>> print356 = new ListWrapper<IList<IDictionary<string,IDictionary<string, long>>>, IList<IDictionary<string,IDictionary<string, long>>>>(toCreate352); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print354.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print355.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print356.Count); IDictionary<string, IDictionary<string,IList<IList<long>>>> toCreate356 = new Dictionary<string, IDictionary<string,IList<IList<long>>>>(); IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate357 = new Dictionary<string, IDictionary<string,IList<IList<object>>>>(); DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<object>>>> print358 = new DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<object>>>>(toCreate357); DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<long>>>> print359 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<long>>>>(toCreate356); DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<long>>>> print360 = new DictionaryWrapper<IDictionary<string,IList<IList<long>>>, IDictionary<string,IList<IList<long>>>>(toCreate356); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print358.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print359.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print360.Count); IList<IList<IDictionary<string,IDictionary<string, string>>>> toCreate361 = new List<IList<IDictionary<string,IDictionary<string, string>>>>(); IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate362 = new List<IList<IDictionary<string,IDictionary<string, object>>>>(); ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, object>>>> print363 = new ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate362); ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, string>>>> print364 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, string>>>>(toCreate361); ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, string>>>> print365 = new ListWrapper<IList<IDictionary<string,IDictionary<string, string>>>, IList<IDictionary<string,IDictionary<string, string>>>>(toCreate361); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print363.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print364.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print365.Count); IDictionary<string, IDictionary<string,IList<IList<string>>>> toCreate365 = new Dictionary<string, IDictionary<string,IList<IList<string>>>>(); IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate366 = new Dictionary<string, IDictionary<string,IList<IList<object>>>>(); DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<object>>>> print367 = new DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<object>>>>(toCreate366); DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<string>>>> print368 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<string>>>>(toCreate365); DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<string>>>> print369 = new DictionaryWrapper<IDictionary<string,IList<IList<string>>>, IDictionary<string,IList<IList<string>>>>(toCreate365); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print367.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print368.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print369.Count); IList<IList<IDictionary<string,IDictionary<string, DateTime>>>> toCreate370 = new List<IList<IDictionary<string,IDictionary<string, DateTime>>>>(); IList<IList<IDictionary<string,IDictionary<string, object>>>> toCreate371 = new List<IList<IDictionary<string,IDictionary<string, object>>>>(); ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, object>>>> print372 = new ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, object>>>>(toCreate371); ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>> print373 = new ListWrapper<IList<IDictionary<string,IDictionary<string, object>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>>(toCreate370); ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>> print374 = new ListWrapper<IList<IDictionary<string,IDictionary<string, DateTime>>>, IList<IDictionary<string,IDictionary<string, DateTime>>>>(toCreate370); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print372.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print373.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print374.Count); IDictionary<string, IDictionary<string,IList<IList<DateTime>>>> toCreate374 = new Dictionary<string, IDictionary<string,IList<IList<DateTime>>>>(); IDictionary<string, IDictionary<string,IList<IList<object>>>> toCreate375 = new Dictionary<string, IDictionary<string,IList<IList<object>>>>(); DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<object>>>> print376 = new DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<object>>>>(toCreate375); DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<DateTime>>>> print377 = new DictionaryWrapper<IDictionary<string,IList<IList<object>>>, IDictionary<string,IList<IList<DateTime>>>>(toCreate374); DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<DateTime>>>> print378 = new DictionaryWrapper<IDictionary<string,IList<IList<DateTime>>>, IDictionary<string,IList<IList<DateTime>>>>(toCreate374); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print376.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print377.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print378.Count); IList<IList<IDictionary<string,IList<IDictionary<string, int>>>>> toCreate379 = new List<IList<IDictionary<string,IList<IDictionary<string, int>>>>>(); IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate380 = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>(); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print381 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate380); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>> print382 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>>(toCreate379); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>> print383 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, int>>>>, IList<IDictionary<string,IList<IDictionary<string, int>>>>>(toCreate379); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print381.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print382.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print383.Count); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<int>>>>> toCreate383 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<int>>>>>(); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate384 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print385 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate384); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>> print386 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>>(toCreate383); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>> print387 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<int>>>>, IDictionary<string,IList<IDictionary<string,IList<int>>>>>(toCreate383); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print385.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print386.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print387.Count); IList<IList<IDictionary<string,IList<IDictionary<string, float>>>>> toCreate388 = new List<IList<IDictionary<string,IList<IDictionary<string, float>>>>>(); IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate389 = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>(); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print390 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate389); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>> print391 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>>(toCreate388); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>> print392 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, float>>>>, IList<IDictionary<string,IList<IDictionary<string, float>>>>>(toCreate388); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print390.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print391.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print392.Count); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<float>>>>> toCreate392 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<float>>>>>(); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate393 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print394 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate393); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>> print395 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>>(toCreate392); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>> print396 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<float>>>>, IDictionary<string,IList<IDictionary<string,IList<float>>>>>(toCreate392); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print394.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print395.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print396.Count); IList<IList<IDictionary<string,IList<IDictionary<string, double>>>>> toCreate397 = new List<IList<IDictionary<string,IList<IDictionary<string, double>>>>>(); IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate398 = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>(); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print399 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate398); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>> print400 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>>(toCreate397); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>> print401 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, double>>>>, IList<IDictionary<string,IList<IDictionary<string, double>>>>>(toCreate397); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print399.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print400.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print401.Count); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<double>>>>> toCreate401 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<double>>>>>(); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate402 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print403 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate402); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>> print404 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>>(toCreate401); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>> print405 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<double>>>>, IDictionary<string,IList<IDictionary<string,IList<double>>>>>(toCreate401); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print403.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print404.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print405.Count); IList<IList<IDictionary<string,IList<IDictionary<string, long>>>>> toCreate406 = new List<IList<IDictionary<string,IList<IDictionary<string, long>>>>>(); IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate407 = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>(); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print408 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate407); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>> print409 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>>(toCreate406); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>> print410 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, long>>>>, IList<IDictionary<string,IList<IDictionary<string, long>>>>>(toCreate406); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print408.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print409.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print410.Count); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<long>>>>> toCreate410 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<long>>>>>(); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate411 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print412 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate411); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>> print413 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>>(toCreate410); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>> print414 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<long>>>>, IDictionary<string,IList<IDictionary<string,IList<long>>>>>(toCreate410); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print412.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print413.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print414.Count); IList<IList<IDictionary<string,IList<IDictionary<string, string>>>>> toCreate415 = new List<IList<IDictionary<string,IList<IDictionary<string, string>>>>>(); IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate416 = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>(); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print417 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate416); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>> print418 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>>(toCreate415); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>> print419 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, string>>>>, IList<IDictionary<string,IList<IDictionary<string, string>>>>>(toCreate415); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print417.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print418.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print419.Count); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<string>>>>> toCreate419 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<string>>>>>(); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate420 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print421 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate420); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>> print422 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>>(toCreate419); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>> print423 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<string>>>>, IDictionary<string,IList<IDictionary<string,IList<string>>>>>(toCreate419); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print421.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print422.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print423.Count); IList<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>> toCreate424 = new List<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>>(); IList<IList<IDictionary<string,IList<IDictionary<string, object>>>>> toCreate425 = new List<IList<IDictionary<string,IList<IDictionary<string, object>>>>>(); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>> print426 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, object>>>>>(toCreate425); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>> print427 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, object>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>>(toCreate424); ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>> print428 = new ListWrapper<IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>, IList<IDictionary<string,IList<IDictionary<string, DateTime>>>>>(toCreate424); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print426.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print427.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print428.Count); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>> toCreate428 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>>(); IDictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>> toCreate429 = new Dictionary<string, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>> print430 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<object>>>>>(toCreate429); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>> print431 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<object>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>>(toCreate428); DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>> print432 = new DictionaryWrapper<IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>, IDictionary<string,IList<IDictionary<string,IList<DateTime>>>>>(toCreate428); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print430.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print431.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionDictionaryWrapperFwdDeclareAOT() --- " + print432.Count); }
public LineItemsDeletedOperation() { ids = new ListWrapper<string>(); orderId = null; }
public DiscountsDeletedOperation() { ids = new ListWrapper<string>(); orderId = null; }
public void CopyFrom(ListWrapper source) { list = new List<byte>(); list.AddRange(source.list); }
// ****** AUTO GENERATED ******** // This function is needed in order to define a bunch of ListWrapper constructors // At compile time, instead of on the fly. Since on iOS, they ensure AOT compilation. // By just writing this code, even though it is NEVER called, it allows the compiler to // create the contructors beforehand, thus NOT relying on Just In Time Compilation of the // constructors. // [smrj] // // ********* AUTOGENERATED ********* private void DummyFunctionListWrapperFwdDeclareAOT() { IList<int> toCreate1 = new List<int>(); IList<object> toCreate2 = new List<object>(); ListWrapper<int, object> print3 = new ListWrapper<int, object>(toCreate2); ListWrapper<object, int> print4 = new ListWrapper<object, int>(toCreate1); ListWrapper<int, int> print5 = new ListWrapper<int, int>(toCreate1); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print3.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print4.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print5.Count); IList<float> toCreate6 = new List<float>(); IList<object> toCreate7 = new List<object>(); ListWrapper<float, object> print8 = new ListWrapper<float, object>(toCreate7); ListWrapper<object, float> print9 = new ListWrapper<object, float>(toCreate6); ListWrapper<float, float> print10 = new ListWrapper<float, float>(toCreate6); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print8.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print9.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print10.Count); IList<double> toCreate11 = new List<double>(); IList<object> toCreate12 = new List<object>(); ListWrapper<double, object> print13 = new ListWrapper<double, object>(toCreate12); ListWrapper<object, double> print14 = new ListWrapper<object, double>(toCreate11); ListWrapper<double, double> print15 = new ListWrapper<double, double>(toCreate11); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print13.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print14.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print15.Count); IList<long> toCreate16 = new List<long>(); IList<object> toCreate17 = new List<object>(); ListWrapper<long, object> print18 = new ListWrapper<long, object>(toCreate17); ListWrapper<object, long> print19 = new ListWrapper<object, long>(toCreate16); ListWrapper<long, long> print20 = new ListWrapper<long, long>(toCreate16); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print18.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print19.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print20.Count); IList<string> toCreate21 = new List<string>(); IList<object> toCreate22 = new List<object>(); ListWrapper<string, object> print23 = new ListWrapper<string, object>(toCreate22); ListWrapper<object, string> print24 = new ListWrapper<object, string>(toCreate21); ListWrapper<string, string> print25 = new ListWrapper<string, string>(toCreate21); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print23.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print24.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print25.Count); IList<DateTime> toCreate26 = new List<DateTime>(); IList<object> toCreate27 = new List<object>(); ListWrapper<DateTime, object> print28 = new ListWrapper<DateTime, object>(toCreate27); ListWrapper<object, DateTime> print29 = new ListWrapper<object, DateTime>(toCreate26); ListWrapper<DateTime, DateTime> print30 = new ListWrapper<DateTime, DateTime>(toCreate26); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print28.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print29.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print30.Count); IList<IList<int>> toCreate31 = new List<IList<int>>(); IList<IList<object>> toCreate32 = new List<IList<object>>(); ListWrapper<IList<int>, IList<object>> print33 = new ListWrapper<IList<int>, IList<object>>(toCreate32); ListWrapper<IList<object>, IList<int>> print34 = new ListWrapper<IList<object>, IList<int>>(toCreate31); ListWrapper<IList<int>, IList<int>> print35 = new ListWrapper<IList<int>, IList<int>>(toCreate31); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print33.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print34.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print35.Count); IList<IList<float>> toCreate36 = new List<IList<float>>(); IList<IList<object>> toCreate37 = new List<IList<object>>(); ListWrapper<IList<float>, IList<object>> print38 = new ListWrapper<IList<float>, IList<object>>(toCreate37); ListWrapper<IList<object>, IList<float>> print39 = new ListWrapper<IList<object>, IList<float>>(toCreate36); ListWrapper<IList<float>, IList<float>> print40 = new ListWrapper<IList<float>, IList<float>>(toCreate36); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print38.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print39.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print40.Count); IList<IList<double>> toCreate41 = new List<IList<double>>(); IList<IList<object>> toCreate42 = new List<IList<object>>(); ListWrapper<IList<double>, IList<object>> print43 = new ListWrapper<IList<double>, IList<object>>(toCreate42); ListWrapper<IList<object>, IList<double>> print44 = new ListWrapper<IList<object>, IList<double>>(toCreate41); ListWrapper<IList<double>, IList<double>> print45 = new ListWrapper<IList<double>, IList<double>>(toCreate41); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print43.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print44.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print45.Count); IList<IList<long>> toCreate46 = new List<IList<long>>(); IList<IList<object>> toCreate47 = new List<IList<object>>(); ListWrapper<IList<long>, IList<object>> print48 = new ListWrapper<IList<long>, IList<object>>(toCreate47); ListWrapper<IList<object>, IList<long>> print49 = new ListWrapper<IList<object>, IList<long>>(toCreate46); ListWrapper<IList<long>, IList<long>> print50 = new ListWrapper<IList<long>, IList<long>>(toCreate46); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print48.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print49.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print50.Count); IList<IList<string>> toCreate51 = new List<IList<string>>(); IList<IList<object>> toCreate52 = new List<IList<object>>(); ListWrapper<IList<string>, IList<object>> print53 = new ListWrapper<IList<string>, IList<object>>(toCreate52); ListWrapper<IList<object>, IList<string>> print54 = new ListWrapper<IList<object>, IList<string>>(toCreate51); ListWrapper<IList<string>, IList<string>> print55 = new ListWrapper<IList<string>, IList<string>>(toCreate51); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print53.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print54.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print55.Count); IList<IList<DateTime>> toCreate56 = new List<IList<DateTime>>(); IList<IList<object>> toCreate57 = new List<IList<object>>(); ListWrapper<IList<DateTime>, IList<object>> print58 = new ListWrapper<IList<DateTime>, IList<object>>(toCreate57); ListWrapper<IList<object>, IList<DateTime>> print59 = new ListWrapper<IList<object>, IList<DateTime>>(toCreate56); ListWrapper<IList<DateTime>, IList<DateTime>> print60 = new ListWrapper<IList<DateTime>, IList<DateTime>>(toCreate56); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print58.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print59.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print60.Count); IList<IList<IList<int>>> toCreate61 = new List<IList<IList<int>>>(); IList<IList<IList<object>>> toCreate62 = new List<IList<IList<object>>>(); ListWrapper<IList<IList<int>>, IList<IList<object>>> print63 = new ListWrapper<IList<IList<int>>, IList<IList<object>>>(toCreate62); ListWrapper<IList<IList<object>>, IList<IList<int>>> print64 = new ListWrapper<IList<IList<object>>, IList<IList<int>>>(toCreate61); ListWrapper<IList<IList<int>>, IList<IList<int>>> print65 = new ListWrapper<IList<IList<int>>, IList<IList<int>>>(toCreate61); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print63.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print64.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print65.Count); IList<IList<IList<float>>> toCreate66 = new List<IList<IList<float>>>(); IList<IList<IList<object>>> toCreate67 = new List<IList<IList<object>>>(); ListWrapper<IList<IList<float>>, IList<IList<object>>> print68 = new ListWrapper<IList<IList<float>>, IList<IList<object>>>(toCreate67); ListWrapper<IList<IList<object>>, IList<IList<float>>> print69 = new ListWrapper<IList<IList<object>>, IList<IList<float>>>(toCreate66); ListWrapper<IList<IList<float>>, IList<IList<float>>> print70 = new ListWrapper<IList<IList<float>>, IList<IList<float>>>(toCreate66); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print68.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print69.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print70.Count); IList<IList<IList<double>>> toCreate71 = new List<IList<IList<double>>>(); IList<IList<IList<object>>> toCreate72 = new List<IList<IList<object>>>(); ListWrapper<IList<IList<double>>, IList<IList<object>>> print73 = new ListWrapper<IList<IList<double>>, IList<IList<object>>>(toCreate72); ListWrapper<IList<IList<object>>, IList<IList<double>>> print74 = new ListWrapper<IList<IList<object>>, IList<IList<double>>>(toCreate71); ListWrapper<IList<IList<double>>, IList<IList<double>>> print75 = new ListWrapper<IList<IList<double>>, IList<IList<double>>>(toCreate71); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print73.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print74.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print75.Count); IList<IList<IList<long>>> toCreate76 = new List<IList<IList<long>>>(); IList<IList<IList<object>>> toCreate77 = new List<IList<IList<object>>>(); ListWrapper<IList<IList<long>>, IList<IList<object>>> print78 = new ListWrapper<IList<IList<long>>, IList<IList<object>>>(toCreate77); ListWrapper<IList<IList<object>>, IList<IList<long>>> print79 = new ListWrapper<IList<IList<object>>, IList<IList<long>>>(toCreate76); ListWrapper<IList<IList<long>>, IList<IList<long>>> print80 = new ListWrapper<IList<IList<long>>, IList<IList<long>>>(toCreate76); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print78.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print79.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print80.Count); IList<IList<IList<string>>> toCreate81 = new List<IList<IList<string>>>(); IList<IList<IList<object>>> toCreate82 = new List<IList<IList<object>>>(); ListWrapper<IList<IList<string>>, IList<IList<object>>> print83 = new ListWrapper<IList<IList<string>>, IList<IList<object>>>(toCreate82); ListWrapper<IList<IList<object>>, IList<IList<string>>> print84 = new ListWrapper<IList<IList<object>>, IList<IList<string>>>(toCreate81); ListWrapper<IList<IList<string>>, IList<IList<string>>> print85 = new ListWrapper<IList<IList<string>>, IList<IList<string>>>(toCreate81); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print83.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print84.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print85.Count); IList<IList<IList<DateTime>>> toCreate86 = new List<IList<IList<DateTime>>>(); IList<IList<IList<object>>> toCreate87 = new List<IList<IList<object>>>(); ListWrapper<IList<IList<DateTime>>, IList<IList<object>>> print88 = new ListWrapper<IList<IList<DateTime>>, IList<IList<object>>>(toCreate87); ListWrapper<IList<IList<object>>, IList<IList<DateTime>>> print89 = new ListWrapper<IList<IList<object>>, IList<IList<DateTime>>>(toCreate86); ListWrapper<IList<IList<DateTime>>, IList<IList<DateTime>>> print90 = new ListWrapper<IList<IList<DateTime>>, IList<IList<DateTime>>>(toCreate86); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print88.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print89.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print90.Count); IList<IList<IList<IList<int>>>> toCreate91 = new List<IList<IList<IList<int>>>>(); IList<IList<IList<IList<object>>>> toCreate92 = new List<IList<IList<IList<object>>>>(); ListWrapper<IList<IList<IList<int>>>, IList<IList<IList<object>>>> print93 = new ListWrapper<IList<IList<IList<int>>>, IList<IList<IList<object>>>>(toCreate92); ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<int>>>> print94 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<int>>>>(toCreate91); ListWrapper<IList<IList<IList<int>>>, IList<IList<IList<int>>>> print95 = new ListWrapper<IList<IList<IList<int>>>, IList<IList<IList<int>>>>(toCreate91); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print93.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print94.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print95.Count); IList<IList<IList<IList<float>>>> toCreate96 = new List<IList<IList<IList<float>>>>(); IList<IList<IList<IList<object>>>> toCreate97 = new List<IList<IList<IList<object>>>>(); ListWrapper<IList<IList<IList<float>>>, IList<IList<IList<object>>>> print98 = new ListWrapper<IList<IList<IList<float>>>, IList<IList<IList<object>>>>(toCreate97); ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<float>>>> print99 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<float>>>>(toCreate96); ListWrapper<IList<IList<IList<float>>>, IList<IList<IList<float>>>> print100 = new ListWrapper<IList<IList<IList<float>>>, IList<IList<IList<float>>>>(toCreate96); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print98.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print99.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print100.Count); IList<IList<IList<IList<double>>>> toCreate101 = new List<IList<IList<IList<double>>>>(); IList<IList<IList<IList<object>>>> toCreate102 = new List<IList<IList<IList<object>>>>(); ListWrapper<IList<IList<IList<double>>>, IList<IList<IList<object>>>> print103 = new ListWrapper<IList<IList<IList<double>>>, IList<IList<IList<object>>>>(toCreate102); ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<double>>>> print104 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<double>>>>(toCreate101); ListWrapper<IList<IList<IList<double>>>, IList<IList<IList<double>>>> print105 = new ListWrapper<IList<IList<IList<double>>>, IList<IList<IList<double>>>>(toCreate101); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print103.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print104.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print105.Count); IList<IList<IList<IList<long>>>> toCreate106 = new List<IList<IList<IList<long>>>>(); IList<IList<IList<IList<object>>>> toCreate107 = new List<IList<IList<IList<object>>>>(); ListWrapper<IList<IList<IList<long>>>, IList<IList<IList<object>>>> print108 = new ListWrapper<IList<IList<IList<long>>>, IList<IList<IList<object>>>>(toCreate107); ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<long>>>> print109 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<long>>>>(toCreate106); ListWrapper<IList<IList<IList<long>>>, IList<IList<IList<long>>>> print110 = new ListWrapper<IList<IList<IList<long>>>, IList<IList<IList<long>>>>(toCreate106); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print108.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print109.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print110.Count); IList<IList<IList<IList<string>>>> toCreate111 = new List<IList<IList<IList<string>>>>(); IList<IList<IList<IList<object>>>> toCreate112 = new List<IList<IList<IList<object>>>>(); ListWrapper<IList<IList<IList<string>>>, IList<IList<IList<object>>>> print113 = new ListWrapper<IList<IList<IList<string>>>, IList<IList<IList<object>>>>(toCreate112); ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<string>>>> print114 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<string>>>>(toCreate111); ListWrapper<IList<IList<IList<string>>>, IList<IList<IList<string>>>> print115 = new ListWrapper<IList<IList<IList<string>>>, IList<IList<IList<string>>>>(toCreate111); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print113.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print114.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print115.Count); IList<IList<IList<IList<DateTime>>>> toCreate116 = new List<IList<IList<IList<DateTime>>>>(); IList<IList<IList<IList<object>>>> toCreate117 = new List<IList<IList<IList<object>>>>(); ListWrapper<IList<IList<IList<DateTime>>>, IList<IList<IList<object>>>> print118 = new ListWrapper<IList<IList<IList<DateTime>>>, IList<IList<IList<object>>>>(toCreate117); ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<DateTime>>>> print119 = new ListWrapper<IList<IList<IList<object>>>, IList<IList<IList<DateTime>>>>(toCreate116); ListWrapper<IList<IList<IList<DateTime>>>, IList<IList<IList<DateTime>>>> print120 = new ListWrapper<IList<IList<IList<DateTime>>>, IList<IList<IList<DateTime>>>>(toCreate116); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print118.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print119.Count); UnityEngine.Debug.Log("EntityUtil.DummyFunctionFwdDeclareAOT() --- " + print120.Count); }
public void LoadFromByteList(List<byte> byteList) { //System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch(); //stopwatch.Start(); New(); int a = 0; int c = 0; ListWrapper[] curColumns = null; List<byte> curList = null; int emptyNum = 0; for (int i=0; i<byteList.Count; i++) { byte b = byteList[i]; //254 - uninitialized area, then byte count of un-initialized areas //253 - initialized area //252 - empty column, then number of empty columns //251 - ordinary column //non-initialized area if (b==254) { emptyNum = byteList[i+1] * 245 + byteList[i+2]; for (int j=0; j<emptyNum; j++) { areas[a]=new Area(); a++; } i+=2; } //initialized area else if (b==253) { areas[a]=new Area(); areas[a].Initialize(512); curColumns = areas[a].columns; a++; c=0; } //empty column else if (b==252) { emptyNum = byteList[i+1] * 245 + byteList[i+2]; for (int j=0; j<emptyNum; j++) {curColumns[c] = new ListWrapper(); curColumns[c].list = new List<byte>(); c++; } i+=2; //c++; } //ordinary column else if (b==251) { curColumns[c] = new ListWrapper(); curColumns[c].list = new List<byte>(); curList = curColumns[c].list; c++; } //grass switch else if (b==250) { curColumns = areas[a-1].grass; c = 0; } //any other else { curList.Add(b); } } }
public void Read_ListWrapper () { var obj = new ListWrapper (new List<int> (new int [] {5, -3, 0})); var r = new XamlObjectReader (obj); Read_ListWrapper (r); }
private void InitMouseList(ListWrapper lst, string controlName, MouseButtons buttons) { ListRow r = lst.Add(); r[MouseList.Name][0] = controlName; r[MouseList.Left][0] = (buttons & MouseButtons.Left) != 0; r[MouseList.Middle][0] = (buttons & MouseButtons.Middle) != 0; r[MouseList.Right][0] = (buttons & MouseButtons.Right) != 0; r[MouseList.X1][0] = (buttons & MouseButtons.XButton1) != 0; r[MouseList.X2][0] = (buttons & MouseButtons.XButton2) != 0; }
private void FillLocationList(ListWrapper lst, List<Location> locations, bool relativeCoords) { lst.Clear(); foreach (Location loc in locations) { ListRow row = lst.Add(); row[LocationList.Icon][1] = loc.Icon; row[LocationList.Name][0] = loc.Name; row[LocationList.GoIcon][1] = GoIcon; row[LocationList.ID][0] = loc.Id.ToString(); } UpdateListCoords(lst, relativeCoords); }
private void UpdateListCoords(ListWrapper lst, bool relative) { if (lst.ColCount <= LocationList.ID) { // Called on wrong list? return; } if (relative) { for (int r = 0; r < lst.RowCount; r++) { Location loc = GetLocation(lst[r][LocationList.ID][0] as string); if (loc != null) { lst[r][LocationList.Coords][0] = PlayerCoords.RelativeTo(loc.Coords).ToString("0.0"); lst[r][LocationList.Coords].Color = Color.Gold; } } } else { for (int r = 0; r < lst.RowCount; r++) { Location loc = GetLocation(lst[r][LocationList.ID][0] as string); if (loc != null) { lst[r][LocationList.Coords][0] = loc.Coords.ToString("0.0"); lst[r][LocationList.Coords].Color = Color.White; } } } }
public ListWrapper Copy() { ListWrapper result = new ListWrapper(); result.list = new List<byte>(); result.list.AddRange(list); return result; }
private void HandleLocationListClick(ListWrapper lst, ListSelectEventArgs e, bool isRouteList) { try { Location loc; switch (e.Column) { case LocationList.Icon: lst.Delete(e.Row); if (isRouteList && e.Row < mRoute.Count) { mRoute.RemoveAt(e.Row); mMapHud.Route = mRoute; } break; case LocationList.Name: case LocationList.Coords: if (null != (loc = GetLocation(lst[e.Row][LocationList.ID][0] as string))) { if (Util.IsControlDown()) SetRouteEnd(loc); else if (Util.IsShiftDown()) SetRouteStart(loc); else ShowDetails(loc); } else { Util.Error("An error has occurred getting the details of " + lst[e.Row][LocationList.Name][0]); } break; case LocationList.GoIcon: if (isRouteList) { mArrowHud.Route = mRoute; mArrowHud.RouteIndex = e.Row; mArrowHud.Visible = true; } else if (null != (loc = GetLocation(lst[e.Row][LocationList.ID][0] as string))) { mArrowHud.DestinationLocation = loc; mArrowHud.Visible = true; } else { Util.Error("An error has occurred getting the details of " + lst[e.Row][LocationList.Name][0]); } break; } } catch (Exception ex) { Util.HandleException(ex); } }