////////////////

        private static void UpdateSpiritWalkCost(Player player)
        {
            if (SpiritWalkingConfig.SpiritWalkUsesAnima)
            {
                SpiritWalkLogic.UpdateSpiritWalkCost_Anima(player);
            }
            else
            {
                SpiritWalkLogic.UpdateSpiritWalkCost_Mana(player);
            }
        }