//////////////// private static void UpdateSpiritWalkCost(Player player) { if (SpiritWalkingConfig.SpiritWalkUsesAnima) { SpiritWalkLogic.UpdateSpiritWalkCost_Anima(player); } else { SpiritWalkLogic.UpdateSpiritWalkCost_Mana(player); } }
//////////////// private static void UpdateSpiritWalkCost(Player player) { if (SpiritWalkingConfig.SpiritWalkUsesAnima) { SpiritWalkLogic.UpdateSpiritWalkCost_Anima(player); } else { SpiritWalkLogic.UpdateSpiritWalkCost_Mana(player); } }