//// public static void UpdateRunSpeeds(SpiritWalkingPlayer myplayer, bool isSpiritWalking) { if (isSpiritWalking) { SpiritWalkLogic.UpdateRunSpeedsForSpiritWalk(myplayer); } }
//// public static void UpdateRunSpeeds(SpiritWalkingPlayer myplayer, bool isSpiritWalking) { if (isSpiritWalking) { SpiritWalkLogic.UpdateRunSpeedsForSpiritWalk(myplayer); } }